ABSTRACT
Initial investigations have been carried out to evaluate issues of the computer-human-human interaction (CHHI) commonly found in call centre scenarios. These investigations suggest some benefits in the use of auditory icons and earcons.
- Bowers J. & Martin D. (2000). Machinery In The New Factories: Interaction and Technology In A Banks Telephone Call Centre. Proc. On The ACM 2000 Conference on Computer Supported Cooperative Work, December 2--6, 2000, Philadelphia, PA USA. Google ScholarDigital Library
- Brewster S.A. (1997). Using Non-Speech Sound to Overcome Information Overload. Special Issue On Multimedia Displays, 17, 179--189.Google ScholarCross Ref
- Edwards A. (1988). The Design Of Auditory Interfaces For Visually Disabled Users. Conference Proc. On Human Factors In Computing Systems. May 15--19, 1988, Washington United States. 83--88. Google ScholarDigital Library
- Mynatt E.D. (1994) Designing with Auditory Icons: How Well Do We Identify with Auditory Cues? Proc. Of The Chi '94 Conference Companion On Human Factors In Computing Systems. April 24--28, 1994, Boston United States. 269--270. Google ScholarDigital Library
Recommendations
Hybrid auditory feedback: a new method for mobility assistance of the visually impaired
ASSETS '12: Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibilityIn this paper we present a novel concept of hybrid auditory feedback in mobility assistance for people with visual disabilities in indoor environment. Hybrid auditory feedback is a gradual con-version of sound from speech-only to non-speech (i.e., ...
Immersive auditory display system 'sound cask': three-dimensional sound field reproduction system based on the boundary surface control principle
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and TechnologySound cask was developed to realize the perfect 3D auditory display that creates 3D sound waves around the listener's head just the same as the primary sound field, based on the boundary surface control (BoSC) principle.
If we consider the sound ...
Exploring Sonification Mapping Strategies for Spatial Auditory Guidance in Immersive Virtual Environments
Spatial auditory cues are important for many tasks in immersive virtual environments, especially guidance tasks. However, due to the limited fidelity of spatial sounds rendered by generic Head-Related Transfer Functions (HRTFs), sound localization usually ...
Comments