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A practical model for subsurface light transport

Published:01 August 2001Publication History

ABSTRACT

This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even for anisotropic, highly scattering media that are expensive to simulate using existing methods. The model combines an exact solution for single scattering with a dipole point source diffusion approximation for multiple scattering. We also have designed a new, rapid image-based measurement technique for determining the optical properties of translucent materials. We validate the model by comparing predicted and measured values and show how the technique can be used to recover the optical properties of a variety of materials, including milk, marble, and skin. Finally, we describe sampling techniques that allow the model to be used within a conventional ray tracer.

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  1. A practical model for subsurface light transport

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          • Published in

            cover image ACM Conferences
            SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques
            August 2001
            600 pages
            ISBN:158113374X
            DOI:10.1145/383259
            • cover image ACM Overlay Books
              Seminal Graphics Papers: Pushing the Boundaries, Volume 2
              August 2023
              893 pages
              ISBN:9798400708978
              DOI:10.1145/3596711
              • Editor:
              • Mary C. Whitton

            Copyright © 2001 ACM

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            • Published: 1 August 2001

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            SIGGRAPH '01 Paper Acceptance Rate65of300submissions,22%Overall Acceptance Rate1,822of8,601submissions,21%

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