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The virtual oceanarium

Published:01 July 2000Publication History
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References

  1. 1 Benford, S. and Fahldn, L. Awareness, focus and aura--A spatial model of interaction in virtual worlds. In Proceedings of HCI International'93 (Orlando, Fla., Aug. 1993).Google ScholarGoogle Scholar
  2. 2 Fr6hlich, T. Das Virtuelle Ozeanarium. Thema Forschung 2 (1997), 58-64.Google ScholarGoogle Scholar
  3. 3 Fr6hlich, T. and Roth, M. Integration of multidimensional interaction devices in real-time computer graphics applications. In Proceedings of Eurographics 2000, Blackwell Publishers, U.K., 2000.Google ScholarGoogle Scholar
  4. 4 Reiners, D. High-Quality Real-Time Tendering for ~"rtual Environments. Dipl. thesis, Technical University, Darmstadt, Germany, 1994.Google ScholarGoogle Scholar
  5. 5 Terzopoulos, D., Tu, X., and Grzeszczuk, R. Artificial fish: Autonomous locomotion, perception, behavior and learning in a simulated physical world. Artific. L/~ 1 (1994). Google ScholarGoogle ScholarDigital LibraryDigital Library

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          cover image Communications of the ACM
          Communications of the ACM  Volume 43, Issue 7
          July 2000
          119 pages
          ISSN:0001-0782
          EISSN:1557-7317
          DOI:10.1145/341852
          Issue’s Table of Contents

          Copyright © 2000 ACM

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          Publication History

          • Published: 1 July 2000

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