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FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture

Published:14 November 2019Publication History

ABSTRACT

Furoshiki is a traditional culture of Japan which has prevailed in its everyday life and is widely used even today. In this paper, we propose a system through which users can be, while getting interested, exposed including to Japanese wrapping culture and attitude of dealing with things with care by augmenting an act to “wrap” with a piece of Japanese traditional furoshiki using the image-recognition technique and the motion-image projection technique.

References

  1. TOPPAN PRINTING Co., Ltd. 2015 Toppan VR: creating new value through digital cultural assets. http://www.toppan-vr.jp/bunka/en/pdf/Outline_of_Toppan_VR.pdf.Google ScholarGoogle Scholar
  2. Kei Kobayashi, Junichi Hoshino. 2019. Augmented Reality Media for Communicating the Worship Culture of Shrines. TVRSJ Vol.24 No.2 pp.177-185.Google ScholarGoogle Scholar
  3. Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi. 2008. Development and Evaluation of Asuka-Kyo MR Contents with Fast Shading and Shadowing, Proc. Int. Society on Virtual Systems and MultiMedia (VSMM 2008) pp.254-260.Google ScholarGoogle Scholar
  4. Craig W. Reynolds. 1987. Flock, Herds, and Schools: A Distributed Behavioral Model. Computer Graphics (Proc. SIGGRAPH), 21 (4), pp.25-34.Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    VRCAI '19: Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry
    November 2019
    354 pages
    ISBN:9781450370028
    DOI:10.1145/3359997

    Copyright © 2019 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 14 November 2019

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    • short-paper
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate51of107submissions,48%

    Upcoming Conference

    SIGGRAPH '24

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