skip to main content
10.1145/3357251.3358758acmotherconferencesArticle/Chapter ViewAbstractPublication PagessuiConference Proceedingsconference-collections
abstract

SIGMA: Spatial Interaction Gaming for Movie- and Arena-goers

Published:19 October 2019Publication History

ABSTRACT

We present SIGMA, a mass interaction system for playing games in movie theatres and arenas. SIGMA uses players’ smartphones as spatial game controllers. The games for SIGMA use novel techniques for aggregating mass interactions, which we introduce using “Little Red Riding Hood” interactive storybook as a case study.

References

  1. Cédric Courtois and Evelien D’heer. 2012. Second screen applications and tablet users: constellation, awareness, experience, and interest. In Proceedings of the 10th European conference on Interactive tv and video. ACM, 153–156.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Krzysztof Pietroszek, Anastasia Kuzminykh, James R. Wallace, and Edward Lank. 2014. Smartcasting: A Discount 3D Interaction Technique for Public Displays. In Proceedings of OzCHI ’14.Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Krzysztof Pietroszek and Edward Lank. 2012. Clicking Blindly: Using Spatial Correspondence to Select Targets in Multi-device Environments. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services(MobileHCI ’12). ACM, New York, NY, USA, 331–334.Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. K. Pietroszek, L. Tahai, J. R. Wallace, and E. Lank. 2017. Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch. In 2017 IEEE Symposium on 3D User Interfaces (3DUI). 172–175. https://doi.org/10.1109/3DUI.2017.7893335Google ScholarGoogle ScholarCross RefCross Ref
  5. Edward R Sykes, Dilip Muthukrishnan, Yousif Al-Yousifi, Darren Spriet, and Krzysztof Pietroszek. 2016. Mobile devices at the cinema theatre. Entertainment Computing 15 (2016), 21–39.Google ScholarGoogle ScholarCross RefCross Ref
  1. SIGMA: Spatial Interaction Gaming for Movie- and Arena-goers

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      SUI '19: Symposium on Spatial User Interaction
      October 2019
      164 pages
      ISBN:9781450369756
      DOI:10.1145/3357251

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 October 2019

      Check for updates

      Qualifiers

      • abstract
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate86of279submissions,31%
    • Article Metrics

      • Downloads (Last 12 months)3
      • Downloads (Last 6 weeks)0

      Other Metrics

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format