ABSTRACT
We present SIGMA, a mass interaction system for playing games in movie theatres and arenas. SIGMA uses players’ smartphones as spatial game controllers. The games for SIGMA use novel techniques for aggregating mass interactions, which we introduce using “Little Red Riding Hood” interactive storybook as a case study.
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- Krzysztof Pietroszek, Anastasia Kuzminykh, James R. Wallace, and Edward Lank. 2014. Smartcasting: A Discount 3D Interaction Technique for Public Displays. In Proceedings of OzCHI ’14.Google ScholarDigital Library
- Krzysztof Pietroszek and Edward Lank. 2012. Clicking Blindly: Using Spatial Correspondence to Select Targets in Multi-device Environments. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services(MobileHCI ’12). ACM, New York, NY, USA, 331–334.Google ScholarDigital Library
- K. Pietroszek, L. Tahai, J. R. Wallace, and E. Lank. 2017. Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch. In 2017 IEEE Symposium on 3D User Interfaces (3DUI). 172–175. https://doi.org/10.1109/3DUI.2017.7893335Google ScholarCross Ref
- Edward R Sykes, Dilip Muthukrishnan, Yousif Al-Yousifi, Darren Spriet, and Krzysztof Pietroszek. 2016. Mobile devices at the cinema theatre. Entertainment Computing 15 (2016), 21–39.Google ScholarCross Ref
- SIGMA: Spatial Interaction Gaming for Movie- and Arena-goers
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