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Facial pipeline in playmobil: the movie

Published:28 July 2019Publication History

ABSTRACT

In this paper, we present the technical pipeline that has been deployed at ON Animation studios to manage the specificity of facial animation on the Playmobil movie. According to the artistic requirement of this production, we developed a complete texture-free solution that gives the artists the ability to animate 2D facial features on a three-dimensional face while having a realtime raytraced feedback in the viewport. This approach provides full control over the shapes and since the final result is computed at render time, the visual style can be controlled until the very end of the workflow.

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
        July 2019
        143 pages
        ISBN:9781450363174
        DOI:10.1145/3306307

        Copyright © 2019 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 28 July 2019

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        Overall Acceptance Rate1,822of8,601submissions,21%

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