ABSTRACT
In this paper, we present the technical pipeline that has been deployed at ON Animation studios to manage the specificity of facial animation on the Playmobil movie. According to the artistic requirement of this production, we developed a complete texture-free solution that gives the artists the ability to animate 2D facial features on a three-dimensional face while having a realtime raytraced feedback in the viewport. This approach provides full control over the shapes and since the final result is computed at render time, the visual style can be controlled until the very end of the workflow.
Supplemental Material
Index Terms
- Facial pipeline in playmobil: the movie
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