skip to main content
10.1145/3290607.3312855acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

Designing Performative, Gamified Cultural Experiences for Groups

Authors Info & Claims
Published:02 May 2019Publication History

ABSTRACT

Envisioning cultural institutions as "social places", where the visitors can "create, share, and connect to each other around the cultural heritage content" (as defined by Nina Simon), we explore how to design cultural group experiences that combine personal moments of reflection to social encounter. In previous work we proposed a storytelling game where visitors conceive and narrate stories about the artworks, orchestrating group interactions according to the game phases. Playtesting with physical materials revealed promising potential, cultivating theatrical narrations, lively discussions and fruitful social interactions. Here we present a mobile-based, group experience design for gamified cultural visits with performative elements, leveraging the trajectories HCI framework. We highlight the key role, interface and space transitions encountered in the experience and we elaborate on the adopted design choices, while we reflect on main challenges and future directions.

Skip Supplemental Material Section

Supplemental Material

lbw0179p.mp4

mp4

3.4 MB

References

  1. M. Vayanou, Y. Ioannidis, G. Loumos, A. Kargas, 2018. How to Play Storytelling Games with Masterpieces: From Art Galleries to Hybrid Board Games. In Journal of Computers in Education.Google ScholarGoogle Scholar
  2. M. Vayanou, Y. Ioannidis. 2017. Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions. In Proc. of VS-Games.Google ScholarGoogle ScholarCross RefCross Ref
  3. A. Katifori, V. Kourtis, S. Perry, L. Pujol, L., M. Vayanou, A. Chrysanthi. 2016. Cultivating mobile mediated social interaction in the museum: Towards group-based digital storytelling experiences. In Museums and the Web 2016Google ScholarGoogle Scholar
  4. Y. Rogers. 2012. HCI Theory: Classical, Modern and Contemporary, Morgan & Claypool, 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. L. Fosh, S. Benford, S. Reeves, B. Koleva, P. Brundell. 2013. See me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden. In Proc. Of CHI 2013, ACM Press 2013, 149--158 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. S. Benford, T. Giannachi, B. Koleva, T. Rodden. 2009. From Interaction to Trajectories: designing coherent journeys through user experiences. In Proc. of CHI 2009, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Designing Performative, Gamified Cultural Experiences for Groups

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
          May 2019
          3673 pages
          ISBN:9781450359719
          DOI:10.1145/3290607

          Copyright © 2019 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 2 May 2019

          Check for updates

          Qualifiers

          • abstract

          Acceptance Rates

          Overall Acceptance Rate6,164of23,696submissions,26%

          Upcoming Conference

          CHI '24
          CHI Conference on Human Factors in Computing Systems
          May 11 - 16, 2024
          Honolulu , HI , USA

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader