ABSTRACT
Envisioning cultural institutions as "social places", where the visitors can "create, share, and connect to each other around the cultural heritage content" (as defined by Nina Simon), we explore how to design cultural group experiences that combine personal moments of reflection to social encounter. In previous work we proposed a storytelling game where visitors conceive and narrate stories about the artworks, orchestrating group interactions according to the game phases. Playtesting with physical materials revealed promising potential, cultivating theatrical narrations, lively discussions and fruitful social interactions. Here we present a mobile-based, group experience design for gamified cultural visits with performative elements, leveraging the trajectories HCI framework. We highlight the key role, interface and space transitions encountered in the experience and we elaborate on the adopted design choices, while we reflect on main challenges and future directions.
Supplemental Material
- M. Vayanou, Y. Ioannidis, G. Loumos, A. Kargas, 2018. How to Play Storytelling Games with Masterpieces: From Art Galleries to Hybrid Board Games. In Journal of Computers in Education.Google Scholar
- M. Vayanou, Y. Ioannidis. 2017. Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions. In Proc. of VS-Games.Google ScholarCross Ref
- A. Katifori, V. Kourtis, S. Perry, L. Pujol, L., M. Vayanou, A. Chrysanthi. 2016. Cultivating mobile mediated social interaction in the museum: Towards group-based digital storytelling experiences. In Museums and the Web 2016Google Scholar
- Y. Rogers. 2012. HCI Theory: Classical, Modern and Contemporary, Morgan & Claypool, 2012. Google ScholarDigital Library
- L. Fosh, S. Benford, S. Reeves, B. Koleva, P. Brundell. 2013. See me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden. In Proc. Of CHI 2013, ACM Press 2013, 149--158 Google ScholarDigital Library
- S. Benford, T. Giannachi, B. Koleva, T. Rodden. 2009. From Interaction to Trajectories: designing coherent journeys through user experiences. In Proc. of CHI 2009, ACM. Google ScholarDigital Library
Index Terms
- Designing Performative, Gamified Cultural Experiences for Groups
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