skip to main content
10.1145/3290605.3300456acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Honorable Mention

Sustainabot - Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users

Authors Info & Claims
Published:02 May 2019Publication History

ABSTRACT

Mainstream digital interactions are spread over a plethora of devices and form-factors, from mobiles to laptops; printouts to large screens. For emergent users, however, such abundance of choice is rarely accessible or affordable. In particular, viewing mobile content on a larger screen, or printing out copies, is often not available. In this paper we present Sustainabot - a small robot printer that uses everyday materials to print shapes and patterns from mobile phones. Sustainabot was proposed and developed by and with emergent users through a series of co-creation workshops. We begin by discussing this process, then detail the open-source mobile printer prototype. We carried out two evaluations of Sustainabot, the first focused on printing with materials in situ, and the second on understandability of its output. We present these results, and discuss opportunities and challenges for similar developments. We conclude by highlighting where and how similar devices could be used in future.

Skip Supplemental Material Section

Supplemental Material

paper226.mp4

mp4

69.2 MB

paper226p.mp4

mp4

1.7 MB

References

  1. Devanuj and Anirudha Joshi. 2013. Technology Adoption by 'Emergent' Users: The User-usage Model. In Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction (APCHI '13). ACM, New York, NY, USA, 28--38. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Jonathan Donner. 2015. After Access: Inclusion, Development, and a More Mobile Internet. MIT Press. https://books.google.co.uk/books? id=BAlkrgEACAAJGoogle ScholarGoogle ScholarCross RefCross Ref
  3. Shikoh Gitau, Gary Marsden, and Jonathan Donner. 2010. After Access: Challenges Facing Mobile-only Internet Users in the Developing World. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 2603--2606. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Darren Guinness, Daniel Szafir, and Shaun K. Kane. 2017. GUI Robots: Using Off-the-Shelf Robots As Tangible Input and Output Devices for Unmodified GUI Applications. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). ACM, New York, NY, USA, 767--778. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Graham Hunt, Faidon Mitzalis, Talib Alhinai, Paul A. Hooper, and Mirko Kovac. 2014. 3D printing with flying robots. In 2014 IEEE International Conference on Robotics and Automation (ICRA). 4493--4499.Google ScholarGoogle ScholarCross RefCross Ref
  6. Takeo Igarashi and Masahiko Inami. 2015. Exploration of Alternative Interaction Techniques for Robotic Systems. IEEE Computer Graphics and Applications 35, 3 (May 2015), 33--41.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Matt Jones, Simon Robinson, Jennifer Pearson, Manjiri Joshi, Dani Raju, Charity Chao Mbogo, Sharon Wangari, Anirudha Joshi, Edward Cutrell, and Richard Harper. 2017. Beyond "yesterday's tomorrow": future-focused mobile interaction design by and for emergent users. Personal and Ubiquitous Computing 21, 1 (01 Feb 2017), 157--171. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Jeeeun Kim, Haruki Takahashi, Homei Miyashita, Michelle Annett, and Tom Yeh. 2017. Machines As Co-Designers: A Fiction on the Future of Human-Fabrication Machine Interaction. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 790--805. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Lawrence H. Kim and Sean Follmer. 2017. UbiSwarm: Ubiquitous Robotic Interfaces and Investigation of Abstract Motion As a Display. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 1, 3, Article 66 (Sept. 2017), 20 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Arun Kumar, Nitendra Rajput, Dipanjan Chakraborty, Sheetal K. Agarwal, and Amit A. Nanavati. 2007. WWTW: The World Wide Telecom Web. In Proceedings of the 2007 Workshop on Networked Systems for Developing Regions (NSDR '07). ACM, New York, NY, USA, Article 7, 6 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Mathieu Le Goc, Lawrence H. Kim, Ali Parsaei, Jean-Daniel Fekete, Pierre Dragicevic, and Sean Follmer. 2016. Zooids: Building Blocks for Swarm User Interfaces. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 97--109. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Kang-Hee Lee and Jong-Hwan Kim. 2006. Multi-robot cooperationbased mobile printer system. Robotics and Autonomous Systems 54, 3 (2006), 193 -- 204.Google ScholarGoogle ScholarCross RefCross Ref
  13. Asier Marzo, Richard McGeehan, Jess McIntosh, Sue Ann Seah, and Sriram Subramanian. 2015. Ghost Touch: Turning Surfaces into Interactive Tangible Canvases with Focused Ultrasound. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15). ACM, New York, NY, USA, 137--140. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Diana Nowacka, Karim Ladha, Nils Y. Hammerla, Daniel Jackson, Cassim Ladha, Enrico Rukzio, and Patrick Olivier. 2013. Touchbugs: Actuated Tangibles on Multi-touch Tables. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 759--762. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Vance Packard. 1960. The Waste Makers. David McKay.Google ScholarGoogle Scholar
  16. Jennifer Pearson, Simon Robinson, Matt Jones, and Céline Coutrix. 2017. Evaluating Deformable Devices with Emergent Users. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '17). ACM, New York, NY, USA, Article 14, 7 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Esben Warming Pedersen and Kasper Hornbæk. 2011. Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 2975--2984. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Simon Robinson, Jennifer Pearson, Matt Jones, Anirudha Joshi, and Shashank Ahire. 2017. Better Together: Disaggregating Mobile Services for Emergent Users. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '17). ACM, New York, NY, USA, Article 44, 13 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Simon Robinson, Jennifer S. Pearson, and Matt Jones. 2014. AudioCanvas: Internet-free Interactive Audio Photos. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 3735--3738. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Simon Robinson, Nitendra Rajput, Matt Jones, Anupam Jain, Shrey Sahay, and Amit Nanavati. 2011. TapBack: Towards Richer Mobile Interfaces in Impoverished Contexts. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 2733--2736. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Jit SenGupta and Suman Deb. 2015. Smart Structure for Automated Rangoli. In Emerging Research in Computing, Information, Communication and Applications. Springer India, New Delhi, 569--578.Google ScholarGoogle Scholar
  22. Hiroki Shigemune, Shingo Maeda, Yusuke Hara, Naoki Hosoya, and Shuji Hashimoto. 2016. Origami Robot: A Self-Folding Paper Robot With an Electrothermal Actuator Created by Printing. IEEE/ASME Transactions on Mechatronics 21, 6 (Dec 2016), 2746--2754.Google ScholarGoogle ScholarCross RefCross Ref
  23. Roger Silverstone and Leslie Haddon. 1996. Design and the domestication of information and communication technologies: Technical change and everyday life. In Communication by Design: The Politics of Information and Communication Technologies. Oxford University Press, 44--74. http://eprints.lse.ac.uk/64821/Google ScholarGoogle Scholar
  24. Thomas N. Smyth, Satish Kumar, Indrani Medhi, and Kentaro Toyama. 2010. Where There's a Will There's a Way: Mobile Media Sharing in Urban India. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 753--762. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Masanori Sugimoto, Tomoki Fujita, Haipeng Mi, and Aleksander Krzywinski. 2011. RoboTable2: A Novel Programming Environment Using Physical Robots on a Tabletop Platform. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11). ACM, New York, NY, USA, Article 10, 8 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Yuta Sugiura, Koki Toda, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, and Masahiko Inami. 2014. Graffiti Fur: Turning Your Carpet into a Computer Display. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (UIST '14). ACM, New York, NY, USA, 149--156. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, and masahiko Inami. 2017. Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI '17). ACM, New York, NY, USA, 413--417. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Ryo Suzuki, Jun Kato, Mark D. Gross, and Tom Yeh. 2018. Reactile: Programming Swarm User Interfaces Through Direct Physical Manipulation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 199, 13 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Ryo Suzuki, Abigale Stangl, Mark D. Gross, and Tom Yeh. 2017. FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers. In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17). ACM, New York, NY, USA, 190--199. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Tomomasa Wakimoto, Ryoma Takamori, Soya Eguchi, and Hiroya Tanaka. 2018. Growable Robot with "AdditiveAdditive-Manufacturing'. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Article LBW110, 6 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Marion Walton, Gary Marsden, Silke Haßreiter, and Sena Allen. 2012. Degrees of Sharing: Proximate Media Sharing and Messaging by Young People in Khayelitsha. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services (MobileHCI '12). ACM, New York, NY, USA, 403--412. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Sustainabot - Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
          May 2019
          9077 pages
          ISBN:9781450359702
          DOI:10.1145/3290605

          Copyright © 2019 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 2 May 2019

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article

          Acceptance Rates

          CHI '19 Paper Acceptance Rate703of2,958submissions,24%Overall Acceptance Rate6,199of26,314submissions,24%

          Upcoming Conference

          CHI '24
          CHI Conference on Human Factors in Computing Systems
          May 11 - 16, 2024
          Honolulu , HI , USA

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format