skip to main content
10.1145/3290511.3290577acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicetcConference Proceedingsconference-collections
research-article

Assessing programming education approaches for college beginners with different backgrounds

Published:26 October 2018Publication History

ABSTRACT

In this paper, we examine the impact of Lego Mindstorms EV3 as a programming learning resource for undergraduate students with different backgrounds. One of the objectives of programming is to improve learners' problem-solving and critical thinking skills. Active class participation is a crucial part of improving programming learning outcomes. This study aims to expose undergraduate students from different disciplines to a series of programming projects and competitions based on Lego go Mindstorms EV3 and examines if these experiences increase their interest in programming. Our analysis results show that these activities can inspire students from various backgrounds to become more interested in programming learning and have a significant impact on quality of programming education.

References

  1. Carlisle, Martin C. "Raptor: a visual programming environment for teaching object-oriented programming." Journal of Computing Sciences in Colleges 24.4 (2009): 275--281. 4 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Conway, Matthew, et al. "Alice: lessons learned from building a 3D system for novices." Proceedings of the SIGCHI conference on Human Factors in Computing Systems. ACM, 2000. 3 Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Jenkins, Tony. "The motivation of students of programming." ACM SIGCSE Bulletin. Vol. 33. No. 3. ACM, 2001. 1 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Lego Mndstorms, https://www.lego.com/en-us/mindstorms {accessed August 2018} 5Google ScholarGoogle Scholar
  5. Powers, Kris, et al. "Tools for teaching introductory programming: what works?" ACM SIGCSE Bulletin. Vol. 38. No. 1. ACM, 2006. 2 Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Assessing programming education approaches for college beginners with different backgrounds

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      ICETC '18: Proceedings of the 10th International Conference on Education Technology and Computers
      October 2018
      391 pages
      ISBN:9781450365178
      DOI:10.1145/3290511

      Copyright © 2018 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 October 2018

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader