skip to main content
article
Free Access

Solid texturing of complex surfaces

Authors Info & Claims
Published:01 July 1985Publication History
Skip Abstract Section

Abstract

Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of "solid texturing". Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surface which are difficult to texture using two-dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures.

References

  1. 1 BLINN, J. F. and NEWELL, M. E. Texture and reflection in computer generated images. Commun. ACM 19,10(Oct. 1976), 542-547. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2 BLINN, j. F. Models of light reflection for computer synthesized pictures. Comput. Gr. 11,2 (Summer 1977), 192-198. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. 3 BLJNN, j. F. Simulation of wrinkled surfaces. Comput. Gr. 12,3 (Aug. 1978), 286-292. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4 CATMULL, E. A Subdivision Algorithm for Computer Display of Curved Surfaces. Ph.D. dissertation, Univerdty of Utah, 1974. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. 5 COOK, R. L. Shade trees. Comput. Gr. 18, 3 (July 1984), 223-231. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6 CROW, F. C. A more flexible image generation environment. Comput. Gr. 16, 3 (July 1982), 9-1S. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. 7 CROW, F. C. Summed-area tables for texture mapping. Comput. Gr. 18;3(July 1984), 207- 212. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. 8 GARDNER, G. Y. Simulation of natural scenes using textured quadric surfaces. Comput. Gr. /8,3(July 1984), 11-20. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. 9 LORD, E. A. and WILSON, C. B. The Mathematical Deacription of Shape and Form. Ellis Horwood Limited, 1984.Google ScholarGoogle Scholar
  10. 10 PEACtiEY, D. R. Portray- An Ima&e Synthesis 5ystem for Realistic Computer Graphlca. Research Report 84-18, Dept. of Comp. Science, Univ. of Saskatchewan, 1984.Google ScholarGoogle Scholar
  11. 11 SCHACHTER, B. j. and AHUJA, ~}. Random pattern generation processes. Comput. Gr. Image Process. 10(1979), 95-114.Google ScholarGoogle ScholarCross RefCross Ref
  12. 12 SCHACHTER, B. J. Long-crested wave models. Comput. Gr. Image tVoces:. 12(1980), 187-201.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Solid texturing of complex surfaces

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in

            Full Access

            • Published in

              cover image ACM SIGGRAPH Computer Graphics
              ACM SIGGRAPH Computer Graphics  Volume 19, Issue 3
              Jul. 1985
              305 pages
              ISSN:0097-8930
              DOI:10.1145/325165
              Issue’s Table of Contents
              • cover image ACM Conferences
                SIGGRAPH '85: Proceedings of the 12th annual conference on Computer graphics and interactive techniques
                July 1985
                332 pages
                ISBN:0897911660
                DOI:10.1145/325334

              Copyright © 1985 ACM

              Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 1 July 1985

              Check for updates

              Qualifiers

              • article

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader