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Engaging girls with computers through software games

Published:01 January 2000Publication History
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References

  1. 1 Camp, T. The incredible shrinking pipeline. Commun. ACM 40, 10 (Oct. 1997), 103-110. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. 2 Department of Education, University of Maryland County. Girls' Preferences in Software Design: Insights from a Focus Group. IPCT, Interpersonal Computing and Technology: An Electronic Journal for the 21st Century. 4, 2 (April, 1996), 27-36.Google ScholarGoogle Scholar
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  1. Engaging girls with computers through software games

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                Kent Campbell

                The number of women graduating with bachelor's degrees in computer science has dropped over the last ten years. Gorriz and Medina acknowledge that this loss of interest in computer science among young women probably stems from a number of factors. However, they suggest that many people's first exposure to computers is through games, and the games that dominate the market tend to be of little interest to girls. The authors argue that producing games that interest girls might not only help interest girls in computer science but could be extremely profitable. A surprising amount of money is spent on toys and games, and there is an opportunity for large profits [1]. How can publishers tap into this potentially lucrative market__?__ The authors suggest that developing products specifically for girls is the way to success. For example, girls tend to prefer collaboration over competition, and prefer using puzzle-solving skills over hand-eye reflexes<__?__Pub Caret>. Those who are interested in exploring some of these issues in more detail should read Cassell and Jenkins's book [2]. Of course, it remains to be seen whether designing software for girls will have any impact on the number of women entering computer science programs.

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                  cover image Communications of the ACM
                  Communications of the ACM  Volume 43, Issue 1
                  Jan. 2000
                  85 pages
                  ISSN:0001-0782
                  EISSN:1557-7317
                  DOI:10.1145/323830
                  Issue’s Table of Contents

                  Copyright © 2000 ACM

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                  • Published: 1 January 2000

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