ABSTRACT
We present a design and rendering method for large eye-box, fully parallax, depth of field included near-eye augmented reality (AR) display. As developments in AR progress, field of view and sense of depth are one of the most crucial factors for rendering convincing virtual objects into real environments. We propose computer generated holography (CGH) that is able to reconstruct image with real world depth of field faithfully as rendering method. Previous studies have proposed various near-eye optic design such as the use of beamsplitter and Holographic Optical Element with 4f lens system. However pure beamsplitter design suffers from the narrow field of view while 4f lens system has lens aberration as well as minimal focusing issues that leads to smaller eyebox. Having a wide field of view that matches our eyes is crucial for having an immersive experience and often narrow field of view may even leads to nausea and negative impacts on comfortability. We propose a design that utilizes a Dihedral Corner Reflector Array and a novel beamsplitter embedded optics as our eyepiece. Our primary contribution is having a reasonably large eyebox while maintaining the simple optical design as well as rendering of virtual objects with depth of field in real time without any special optics or moving parts.
- Kenichi Aoshima, Kenji Machida, Daisuke Kato, Tomoyuki Mishina, Kakeru Wada, Yongfu Cai, Hidekazu Kinjo, Kiyoshi Kuga, Hiroshi Kikuchi, Takayuki Ishibashi, and Naoki Shimidzu. 2015. A Magneto-Optical Spatial Light Modulator Driven by Spin Transfer Switching for 3D Holography Applications. 11 (02 2015).Google Scholar
- Hiromitsu Araki, Naoki Takada, Hiroaki Niwase, Shohei Ikawa, Masato Fujiwara, Hirotaka Nakayama, Takashi Kakue, Tomoyoshi Shimobaba, and Tomoyoshi Ito. 2015. Real-time time-division color electroholography using a single GPU and a USB module for synchronizing reference light. Appl. Opt. 54, 34 (Dec 2015), 10029--10034.Google ScholarCross Ref
- J.-S. Chen and D. P. Chu. 2015. Improved layer-based method for rapid hologram generation and real-time interactive holographic display applications. Opt. Express 23, 14 (Jul 2015), 18143--18155.Google Scholar
- D. Dunn, C. Tippets, K. Torell, P. Kellnhofer, K. Akŧit, P. Didyk, K. Myszkowski, D. Luebke, and H. Fuchs. 2017. Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors. IEEE Transactions on Visualization and Computer Graphics 23, 4 (April 2017), 1322--1331. Google ScholarDigital Library
- Qiankun Gao, Juan Liu, Jian Han, and Xin Li. 2016. Monocular 3D see-through head-mounted display via complex amplitude modulation. Opt. Express 24, 15 (Jul 2016), 17372--17383.Google ScholarCross Ref
- Gang Li, Dukho Lee, Youngmo Jeong, Jaebum Cho, and Byoungho Lee. 2016. Holographic display for see-through augmented reality using mirror-lens holographic optical element. Opt. Lett. 41, 11 (Jun 2016), 2486--2489.Google Scholar
- Su-Juan Liu, Dan Xiao, Xiao-Wei Li, and Qiong-Hua Wang. 2018. Computer-generated hologram generation method to increase the field of view of the reconstructed image. Appl. Opt. 57, 1 (Jan 2018), A86--A90.Google Scholar
- Andrew Maimone, Andreas Georgiou, and Joel S. Kollin. 2017. Holographic Near-eye Displays for Virtual and Augmented Reality. ACM Trans. Graph. 36, 4, Article 85 (July 2017), 16 pages. Google ScholarDigital Library
- Eunkyong Moon, Myeongjae Kim, Jinyoung Roh, Hwi Kim, and Joonku Hahn. 2014. Holographic head-mounted display with RGB light emitting diode light source. Opt. Express 22, 6 (Mar 2014), 6526--6534.Google ScholarCross Ref
- Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, and Yoichi Ochiai. 2017. Light Field Blender: Designing Optics and Rendering Methods for See-through and Aerial Near-eye Display. In SIGGRAPH Asia 2017 Technical Briefs (SA '17). ACM, New York, NY, USA, Article 9, 4 pages. Google ScholarDigital Library
- Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, and Yoichi Ochiai. 2018. Air Mounted Eyepiece: Optical See-Through HMD Design with Aerial Optical Functions. In Proceedings of the 9th Augmented Human International Conference (AH '18). ACM, New York, NY, USA, Article 1, 7 pages. Google ScholarDigital Library
- G. Singh, S. R. Ellis, and J. E. Swan, II. 2017. The Effect of Focal Distance, Age, and Brightness on Near-Field Augmented Reality Depth Matching. ArXiv e-prints (Nov. 2017). arXiv:cs.HC/1712.00088Google Scholar
- Yasuhiro Takaki and Yumi Tanemoto. 2009. Band-limited zone plates for single-sideband holography. Appl. Opt. 48, 34 (Dec 2009), H64--H70.Google ScholarCross Ref
- Han-Ju Yeom, Hee-Jae Kim, Seong-Bok Kim, HuiJun Zhang, BoNi Li, Yeong-Min Ji, Sang-Hoo Kim, and Jae-Hyeung Park. 2015. 3D holographic head mounted display using holographic optical elements with astigmatism aberration compensation. 23 (12 2015), 32025.Google Scholar
- Zhenxiang Zeng, Huadong Zheng, Yingjie Yu, Anand K. Asundi, and Sergiy Valyukh. 2017. Full-color holographic display with increased-viewing-angle. Appl. Opt. 56, 13 (May 2017), F112--F120.Google ScholarCross Ref
Index Terms
- Eholo glass: electroholography glass. a lensless approach to holographic augmented reality near-eye display
Recommendations
High resolution étendue expansion for holographic displays
Holographic displays can create high quality 3D images while maintaining a small form factor suitable for head-mounted virtual and augmented reality systems. However, holographic displays have limited étendue based on the number of pixels in their ...
Wirtinger holography for near-eye displays
Near-eye displays using holographic projection are emerging as an exciting display approach for virtual and augmented reality at high-resolution without complex optical setups --- shifting optical complexity to computation. While precise phase ...
Learned hardware-in-the-loop phase retrieval for holographic near-eye displays
Holography is arguably the most promising technology to provide wide field-of-view compact eyeglasses-style near-eye displays for augmented and virtual reality. However, the image quality of existing holographic displays is far from that of current ...
Comments