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abstract

Motion recognition for automatic control of a block machine

Published:28 November 2018Publication History

ABSTRACT

A block machine has been proposed as effective systems to support attack practice in volleyball. A method for manipulating the system by tablet operation has been established, and the use of the system has been shown to improve practice effectiveness. However, due to the requirement of manual operation, it has been reported that the efficiency of practice decreases due to the error between the block position and the attack position. Therefore, in order to operate the block machine automatically, we propose a method to acquire the player position from monocular video in real time and predict the attack position.

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References

  1. H. C. Miles, S. R. Pop, S. J. Watt, G. P. Lawrence and N. W. John. 2012. A review of virtual environments for training in ball sports. Computers & Graphics 36, 6 (2012), 714--726. Google ScholarGoogle ScholarDigital LibraryDigital Library
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  3. K. Sato, K. Watanabe, S. Mizuno, M. Manabe, H. Yano, and H. Iwata. 2017. Development of a block machine for volleyball attack training. IEEE ICRA (2017), 1036--1041.Google ScholarGoogle Scholar
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  1. Motion recognition for automatic control of a block machine

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    • Published in

      cover image ACM Conferences
      VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
      November 2018
      570 pages
      ISBN:9781450360869
      DOI:10.1145/3281505

      Copyright © 2018 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 November 2018

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      Overall Acceptance Rate66of254submissions,26%

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