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Why doesn't it work?: voice-driven interfaces and young children's communication repair strategies

Published:19 June 2018Publication History

ABSTRACT

In this study, we examine the conversational repair strategies that preschoolers use to correct communication breakdowns with a voice-driven interface. We conducted a two-week deployment in the homes of 14 preschoolers of a tablet game that included a broken voice-driven mini-game. We collected 107 audio samples of these children's (unsuccessful) attempts to communicate with the mini-game. We found that children tried a common set of repair strategies, including repeating themselves and experimenting with the tone and pronunciation of their words. Children were persistent, rarely giving up on the interaction, asking for help, or showing frustration. When parents participated in the interaction, they moved through four phases of engagement: first making suggestions, then intervening, then making statements of resignation, and finally pronouncing that the interaction could not be repaired. Designers should anticipate that in this context, children will borrow behaviors from person-to-person communication, such as pivoting strategies to probe the source of failed communication and structuring communication into turn-taking attempts.

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  • Published in

    cover image ACM Conferences
    IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and Children
    June 2018
    789 pages
    ISBN:9781450351522
    DOI:10.1145/3202185

    Copyright © 2018 ACM

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    New York, NY, United States

    Publication History

    • Published: 19 June 2018

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    IDC '18 Paper Acceptance Rate28of96submissions,29%Overall Acceptance Rate172of578submissions,30%

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