skip to main content
10.1145/3196709.3196781acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article

Revealing Tensions in Autobiographical Design in HCI

Published:08 June 2018Publication History

ABSTRACT

While self-usage has long been regarded as a questionable approach in human-computer interaction (HCI) research, recent projects have shown the successful use of autobiographical design as a method to investigate long-term and intimate relations between people and technologies in everyday life. In an effort to continue the development of methodological best practices, we need to acknowledge with more nuance the tensions that arise in use. In this paper, we articulate such tensions by examining two first-hand accounts of using autobiographical design and four autobiographical design projects of other HCI researchers. Our findings address: genuine needs, design participation, intimacy, reflexivity, and authorial voice. Our contribution is constituted of critical insights into the complexities of using autobiographical design and recommendations for researchers interested in using this method.

References

  1. L. Anderson. 2006. Analytic Autoethnography. Journal of Contemporary Ethnography 35, 4: 373--395.Google ScholarGoogle ScholarCross RefCross Ref
  2. Ian Bogost. 2012. Alien phenomenology, or, What it's like to be a thing. University of Minnesota Press, Minneapolis.Google ScholarGoogle Scholar
  3. A.J. Bernheim Brush, Bongshin Lee, Ratul Mahajan, Sharad Agarwal, Stefan Saroiu, and Colin Dixon. 2011. Home Automation in the Wild: Challenges and Opportunities. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 2115-- 2124. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Curtis C. Cain and Eileen Trauth. 2017. Black Men in IT: Theorizing an Autoethnography of a Black Man's Journey into IT Within the United States of America. SIGMIS Database 48, 2: 35--51. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Marta E. Cecchinato, Anna L. Cox, and Jon Bird. 2017. Always On(Line)?: User Experience of Smartwatches and Their Role Within Multi-Device Ecologies. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), 3557--3568. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Alan Chamberlain, Mads Bødker, and Konstantinos Papangelis. 2017. Mapping Media and Meaning: Autoethnography As an Approach to Designing Personal Heritage Soundscapes. In Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences (AM '17), 32:1--32:4. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Wei-Chi Chien and Marc Hassenzahl. 2017. TechnologyMediated Relationship Maintenance in Romantic LongDistance Relationships: An Autoethnographical Research through Design. Human--Computer Interaction 0, 0: 1--48.Google ScholarGoogle ScholarCross RefCross Ref
  8. Wei-Chi Chien, Marc Hassenzahl, and Julika Welge. 2016. Sharing a Robotic Pet As a Maintenance Strategy for Romantic Couples in Long-Distance Relationships.: An Autobiographical Design Exploration. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), 1375--1382. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Juliet Corbin and Anselm Strauss. 1990. Grounded Theory Research: Procedures, Canons and Evaluative Criteria. Zeitschrift für Soziologie 19, 6: 418--427.Google ScholarGoogle ScholarCross RefCross Ref
  10. Andy Crabtree and Tom Rodden. 2004. Domestic Routines and Design for the Home. Computer Supported Cooperative Work (CSCW) 13, 2: 191--220. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Sally Jo Cunningham and Matt Jones. 2005. Autoethnography: A Tool for Practice and Education. In Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-human Interaction: Making CHI Natural (CHINZ '05), 1--8. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Audrey Desjardins and Ron Wakkary. 2016. Living In A Prototype: A Reconfigured Space. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16), 5274--5285. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Audrey Desjardins, Ron Wakkary, and William Odom. 2015. Investigating Genres and Perspectives in HCI Research on the Home. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), 3073--3082. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Paul Dourish. 2004. Where the Action is: The Foundations of Embodied Interaction. MIT Press.Google ScholarGoogle Scholar
  15. Margot Duncan. 2008. Autoethnography: Critical appreciation of an emerging art. International Journal of Qualitative Methods 3, 4: 28--39.Google ScholarGoogle ScholarCross RefCross Ref
  16. Kathryn Elliot, Carman Neustaedter, and Saul Greenberg. 2005. Time, Ownership and Awareness: The Value of Contextual Locations in the Home. In UbiComp 2005: Ubiquitous Computing, Michael Beigl, Stephen Intille, Jun Rekimoto and Hideyuki Tokuda (eds.). Springer Berlin Heidelberg, 251--268. Retrieved February 15, 2014 from http://link.springer.com.proxy.lib.sfu.ca/chapter/10.1007/11 551201_15 Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Carolyn Ellis, Tony E. Adams, and Arthur P. Bochner. 2010. Autoethnography: An Overview. Forum Qualitative Sozialforschung / Forum: Qualitative Social Research 12, 1. Retrieved November 1, 2014 from http://www.qualitativeresearch.net/index.php/fqs/article/view/1589Google ScholarGoogle Scholar
  18. Piyum Fernando, Matthew Pandelakis, and Stacey Kuznetsov. 2016. Practicing DIYBiology In An HCI Setting. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), 2064--2071. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Bill Gaver, Tony Dunne, and Elena Pacenti. 1999. Design: Cultural Probes. interactions 6, 1: 21--29. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. W. Gaver. 2006. The Video Window: My Life with a Ludic System. Personal Ubiquitous Comput. 10, 2--3: 60--65. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. William W. Gaver, John Bowers, Kirsten Boehner, Andy Boucher, David W.T. Cameron, Mark Hauenstein, Nadine Jarvis, and Sarah Pennington. 2013. Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13), 3451--3460. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Clifford Geertz. 1989. Works and Lives: The Anthropologist as Author. Stanford University Press, Stanford, Calif.Google ScholarGoogle Scholar
  23. Karey Helms. 2017. Leaky Objects: Implicit Information, Unintentional Communication. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion), 182--186. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Yasamin Heshmat, Carman Neustaedter, and Brendan DeBrincat. 2017. The Autobiographical Design and Long Term Usage of an Always-On Video Recording System for the Home. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17), 675--687. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Kristina Höök. 2010. Transferring Qualities from Horseback Riding to Design. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (NordiCHI '10), 226--235. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Hilary Hutchinson, Wendy Mackay, Bo Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, Nicolas Roussel, and Björn Eiderbäck. 2003. Technology probes: inspiring design for and with families. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '03), 17--24. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Instructables. Instructables by AudreyDesjardins. Instructables.com. Retrieved March 23, 2018 from http://www.instructables.com/member/AudreyDesjardins/Google ScholarGoogle Scholar
  28. David Kirk, Shahram Izadi, Otmar Hilliges, Richard Banks, Stuart Taylor, and Abigail Sellen. 2012. At Home with Surface Computing? In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12), 159--168. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Youn-kyung Lim, Daesung Kim, Jaesung Jo, and Jong-bum Woo. 2013. Discovery-Driven Prototyping for User-Driven Creativity. IEEE Pervasive Computing 12, 3: 74--80. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. John McCarthy and Peter Wright. 2004. Technology as experience. MIT Press, Cambridge, Mass. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Carman Neustaedter, Tejinder K Judge, and Phoebe Sengers. 2014. Autobiographical design in the home. In Studying and Designing Technology for Domestic Life: Lessons from Home.Google ScholarGoogle Scholar
  32. Carman Neustaedter and Phoebe Sengers. 2012. Autobiographical Design in HCI Research: Designing and Learning Through Use-it-yourself. In Proceedings of the Designing Interactive Systems Conference (DIS '12), 514-- 523. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. William T. Odom, Abigail J. Sellen, Richard Banks, David S. Kirk, Tim Regan, Mark Selby, Jodi L. Forlizzi, and John Zimmerman. 2014. Designing for Slowness, Anticipation and Re-visitation: A Long Term Field Study of the Photobox. In Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems (CHI '14), 1961--1970. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Aisling Ann O'Kane, Yvonne Rogers, and Ann E. Blandford. 2014. Gaining Empathy for Non-routine Mobile Device Use Through Autoethnography. In Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems (CHI '14), 987--990. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Sebastiaan Pijnappel and Florian Mueller. 2013. 4 Design Themes for Skateboarding. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13), 1271--1274. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Catherine Plaisant, Aaron Clamage, Hilary Browne Hutchinson, Benjamin B. Bederson, and Allison Druin. 2006. Shared Family Calendars: Promoting Symmetry and Accessibility. ACM Trans. Comput.-Hum. Interact. 13, 3: 313--346. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Niamh O Riordan. 2014. Autoethnography: Proposing a new method for information systems research. In TWENTY SECOND EUROPEAN CONFERENCE ON INFORMATION, 1--14.Google ScholarGoogle Scholar
  38. Phoebe Sengers, Kirsten Boehner, Simeon Warner, and Tom Jenkins. 2005. Evaluating Affector: Co-Interpreting What "Works." In In CHI 2005 Workshop on Innovative Approaches to Evaluating Affective Interfaces.Google ScholarGoogle Scholar
  39. Petra Sundström, Tove Jaensson, Kristina Höök, and Alina Pommeranz. 2009. Probing the Potential of Non-verbal Group Communication. In Proceedings of the ACM 2009 International Conference on Supporting Group Work (GROUP '09), 351--360. Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Laurel Swan, Alex S. Taylor, and Richard Harper. 2008. Making Place for Clutter and Other Ideas of Home. ACM Trans. Comput.-Hum. Interact. 15, 2: 9:1--9:24. Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Carl Unander-Scharin, \AAsa Unander-Scharin, and Kristina Höök. 2014. The Vocal Chorder: Empowering Opera Singers with a Large Interactive Instrument. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), 1001--1010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Peter-Paul Verbeek. 2010. What Things Do: Philosophical Reflections on Technology, Agency, and Design. Penn State Press.Google ScholarGoogle Scholar
  43. Kaiton Williams. 2015. An Anxious Alliance. In Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives (AA '15), 121--131. Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Allison Woodruff, Sally Augustin, and Brooke Foucault. 2007. Sabbath Day Home Automation: "It's Like Mixing Technology and Religion." In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '07), 527--536. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Revealing Tensions in Autobiographical Design in HCI

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      DIS '18: Proceedings of the 2018 Designing Interactive Systems Conference
      June 2018
      1418 pages
      ISBN:9781450351980
      DOI:10.1145/3196709

      Copyright © 2018 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 8 June 2018

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      DIS '18 Paper Acceptance Rate107of487submissions,22%Overall Acceptance Rate1,158of4,684submissions,25%

      Upcoming Conference

      DIS '24
      Designing Interactive Systems Conference
      July 1 - 5, 2024
      IT University of Copenhagen , Denmark

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader