skip to main content
10.1145/3170427.3188459acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

From Tangible to Augmented: Designing a PhonoBlocks Reading System Using Everyday Technologies

Published:20 April 2018Publication History

ABSTRACT

This paper presents an augmented reality (AR) system that supports early reading and spelling acquisition of English for children. The design of the AR system was based on and extends our prior tangible reading system called PhonoBlocks. In this paper, we discuss why and how we extend the work from PhonoBlocks to an AR system design. The goal of our system is to teach children explicit letter-sound correspondences. Two key design features of our system, which are different from other systems, are the use of augmented dynamic colour cues and 3D physical lowercase letters that help to draw children's attention to how letters' positions in words change letter sounds. Unlike our previous system, our AR system uses off-the-shelf technology so it can be easily scaled and distributed. We discuss the advantages and opportunities for our AR solution, and outline our future plans for evaluating this system.

Skip Supplemental Material Section

Supplemental Material

lbw1081-file3.mp4

mp4

15.7 MB

References

  1. J. Barreira, M. Bessa, L. C. Pereira, T. Adão, E. Peres, and L. Magalhães. 2012. MOW: augmented reality game to learn words in different languages: Case study: learning English names of animals in elementary school. Proceedings of CISTI'12, 1--6.Google ScholarGoogle Scholar
  2. Mark Billinghurst, Hirokazu Kato, and Ivan Poupyrev. 2001. The MagicBook: a transitional AR interface. Computers & Graphics 25, 5: 745--753.Google ScholarGoogle ScholarCross RefCross Ref
  3. Stanislas Dehaene. 2009. Reading in the Brain: The New Science of How We Read. Penguin.Google ScholarGoogle Scholar
  4. Min Fan. 2017. Exploring the design of a tangible system supported for learning to read and spell in at-risk and EFL children. PhD Thesis. Simon Fraser University, Canada. http://summit.sfu.ca/item/17190.Google ScholarGoogle Scholar
  5. Min Fan, Alissa N. Antle, and Emily Cramer. 2016. Design rationale: opportunities and recommendations for tangible reading systems for children. Proceedings of IDC'16, ACM, 101--112. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Min Fan, Alissa N. Antle, Maureen Hoskyn, Carman Neustaedter, and Emily S. Cramer. 2017. Why tangibility matters: A design case study of at-risk children learning to read and spell. Proceedings of CHI '17, ACM, 1805--1816. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Eva Hornecker and Andreas Dünser. 2007. Supporting early literacy with augmented booksexperiences with an exploratory study. Proceedings of GI-Jahrestagung'07, 555--559.Google ScholarGoogle Scholar
  8. N. N. Mahadzir and Li Funn Phung. 2013. The use of augmented reality pop-up book to increase motivation in English language learning for national primary school. Journal of Research & Method in Education 1, 1: 26--38.Google ScholarGoogle Scholar
  9. Iulian Radu. 2014. Augmented reality in education: a meta-review and cross-media analysis. Personal and Ubiquitous Computing 18, 6: 1533--1543. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Manoela Silva, Rafael Roberto, and Veronica Teichrieb. 2013. Evaluating an educational system based on projective augmented reality. Brazilian Symposium on Computers in Education, 24, 1: 214--223.Google ScholarGoogle ScholarCross RefCross Ref
  11. Poonsri Vate-U-Lan. 2012. Vate-U-Lan, P. 2012. An augmented reality 3d pop-up book: the development of a multimedia project for English language teaching. Multimedia and Expo, IEEE, 890--895. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. From Tangible to Augmented: Designing a PhonoBlocks Reading System Using Everyday Technologies

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
        April 2018
        3155 pages
        ISBN:9781450356213
        DOI:10.1145/3170427

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 20 April 2018

        Check for updates

        Qualifiers

        • abstract

        Acceptance Rates

        CHI EA '18 Paper Acceptance Rate1,208of3,955submissions,31%Overall Acceptance Rate6,164of23,696submissions,26%

        Upcoming Conference

        CHI '24
        CHI Conference on Human Factors in Computing Systems
        May 11 - 16, 2024
        Honolulu , HI , USA

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader