ABSTRACT
We investigate a speculative future in which we celebrate happiness by capturing laughter and representing it in tangible forms. We explored technologies for capturing naturally occurring laughter as well as various physical representations of it. For several weeks, our participants collected audio samples of everyday conversations with their loved ones. We processed those samples through a machine learning algorithm and shared the resulting tangible representations (e.g., physical containers and edible displays) with our participants. In collecting, listening to, interacting with, and sharing their laughter with loved ones, participants described both joy in preserving and interacting with laughter and tension in collecting it. This study revealed that the tangibility of laughter representations matters, especially its symbolism and material quality. We discuss design implications of giving permanent forms to laughter and consider the sound of laughter as a part of our personal past that we might seek to preserve and reflect upon.
Supplemental Material
- Gosse Adema. 2015. 3D Chocolate Printer (made from LEGO). Instructables. Retrieved March 19, 2017 from http://www.instructables.com/id/3D-Chocolate-Printermade-from-LEGO-1/Google Scholar
- Jo-Anne Bachorowski and Michael J. Owren. 2001. Not All Laughs are Alike: Voiced but Not Unvoiced Laughter Readily Elicits Positive Affect. Psychological Science 12, 3: 252--257.Google ScholarCross Ref
- Elizabeth S. Bales and Siân Lindley. 2013. Supporting a sense of connectedness: meaningful things in the lives of new university students. In Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13). ACM, New York, NY, USA, 11371146. Google ScholarDigital Library
- Gregory A. Bryant and C. Athena Aktipis. 2014. The animal nature of spontaneous human laughter. Evolution and Human Behavior 35, 4: 327--335.Google ScholarCross Ref
- Lina Dib, Daniela Petrelli, and Steve Whittaker. 2010. Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering. In Proceedings of the 2010 ACM conference on Computer supported cooperative work (CSCW '10). ACM, New York, NY, USA, 391--400. Google ScholarDigital Library
- Shogo Fukushima, Yuki Hashimoto, Takashi Nozawa, and Hiroyuki Kajimoto. 2010. Laugh enhancer using laugh track synchronized with the user's laugh motion. ACM Press, 3613. Google ScholarDigital Library
- John J. Godfrey and Edward Holliman. "Switchboard-1 Release 2." Linguistic Data Consortium, Philadelphia 926 (1997): 927.Google Scholar
- Javier Hernandez, Mohammed (Ehsan) Hoque, Will Drevo, and Rosalind W. Picard. 2012. Mood meter: counting smiles in the wild. In Proceedings of the 2012 ACM Conference on Ubiquitous Computing (UbiComp '12). ACM, New York, NY, USA, 301--310. Google ScholarDigital Library
- Hayley Hung, Gwenn Englebienne, and Jeroen Kools. 2013. Classifying social actions with a single accelerometer. In Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing (UbiComp '13). ACM, New York, NY, USA, 207--210. Google ScholarDigital Library
- Hiroshi Ishii, Ali Mazalek, and Jay Lee. 2001. Bottles as a minimal interface to access digital information. In CHI '01 Extended Abstracts on Human Factors in Computing Systems (CHI EA '01). ACM, New York, NY, USA, 187--188. Google ScholarDigital Library
- Jasmine Jones, David Merritt, and Mark S. Ackerman. 2017. KidKeeper: Design for Capturing Audio Mementos of Everyday Life for Parents of Young Children. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 1864--1875. Google ScholarDigital Library
- Lakshmish Kaushik, Abhijeet Sangwan, and John HL Hansen. "Laughter and filler detection in naturalistic audio." INTERSPEECH. 2015.Google Scholar
- Rohit Ashok Khot, Ryan Pennings, and Florian "Floyd" Mueller. 2015. EdiPulse: Turning Physical Activity Into Chocolates. ACM Press, 331--334. Google ScholarDigital Library
- Mary Tai Knox and Nikki Mirghafori. "Automatic laughter detection using neural networks." Interspeech. 2007.Google Scholar
- Hyosun Kwon, Boriana Koleva, Holger Schnädelbach, and Steve Benford. 2017. "It's Not Yet A Gift": Understanding Digital Gifting. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 2372--2384. Google ScholarDigital Library
- Sunmin Lee, (Wynnie) Wing Yi Chung, Emily Ip, and Thecla Schiphorst. 2014. The laughing dress: evoking prosocial interaction among strangers. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). ACM, New York, NY, USA, 2143--2148. Google ScholarDigital Library
- Diana L. Mahony, W. Jeffrey Burroughs, and Louis g. Lippman. 2002. Perceived Attributes of HealthPromoting Laughter: A Cross-Generational Comparison. The Journal of Psychology 136, 2: 171-- 181.Google ScholarCross Ref
- Maurizio Mancini, Giovanna Varni, Radoslaw Niewiadomski, Gualtiero Volpe, and Antonio Camurri. 2014. How is your laugh today?. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). ACM, New York, NY, USA, 18551860. Google ScholarDigital Library
- Katsutoshi Masai, Yuta Sugiura, Katsuhiro Suzuki, Sho Shimamura, Kai Kunze, Masa Ogata, Masahiko Inami, and Maki Sugimoto. 2015. AffectiveWear: towards recognizing affect in real life. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC'15 Adjunct). ACM, New York, NY, USA, 357--360. Google ScholarDigital Library
- JA Meerloo. 1966. The biology of laughter. Psychoanalytic review 53, 2: 189--208.Google Scholar
- Harold G. Nelson and Erik Stolterman (2003). Design Way: Intentional Change in an Unpredictable World. Educational Technology Publications Englewood Cliffs. Google ScholarDigital Library
- Michael Nunes, Saul Greenberg, and Carman Neustaedter. 2008. Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes. In Proceedings of the 7th ACM conference on Designing interactive systems (DIS '08). ACM, New York, NY, USA, 250--260. Google ScholarDigital Library
- William Odom, James Pierce, Erik Stolterman, and Eli Blevis. 2009. Understanding why we preserve some things and discard others in the context of interaction design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 1053--1062. Google ScholarDigital Library
- William Odom, John Zimmerman, and Jodi Forlizzi. 2011. Teenagers and their virtual possessions: design opportunities and issues. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 1491--1500. Google ScholarDigital Library
- Daniela Petrelli and Steve Whittaker. 2010. Family memories in the home: contrasting physical and digital mementos. Personal Ubiquitous Comput. 14, 2 (February 2010), 153--169. Google ScholarDigital Library
- Anne Marie Piper, Nadir Weibel, and James Hollan. 2013. Audio-enhanced paper photos: encouraging social interaction at age 105. In Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13). ACM, New York, NY, USA, 215224. Google ScholarDigital Library
- Kimiko Ryokai, Elena Duran, Dina Bseiso, Noura Howell, and Ji Won Jun. 2017. Celebrating Laughter: Capturing and Sharing Tangible Representations of Laughter. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion). ACM, New York, NY, USA, 202--206. Google ScholarDigital Library
- Stefan Scherer, Michael Glodek, Friedhelm Schwenker, Nick Campbell, and Günther Palm. 2012. Spotting laughter in natural multiparty conversations: A comparison of automatic online and offline approaches using audiovisual data. ACMGoogle Scholar
- Ayaka Shimasaki and Ryoko Ueoka. 2017. Laugh Log: E-textile Bellyband Interface for Laugh Logging. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 20842089. Google ScholarDigital Library
- Alex S. Taylor and Richard Harper. 2003. The Gift of the Gab?: A Design Oriented Sociology of Young People's Use of Mobiles. Computer Supported Cooperative Work (CSCW) 12, 3: 267--296. Google ScholarDigital Library
- Hitomi Tsujita and Jun Rekimoto. 2011. HappinessCounter: smile-encouraging appliance to increase positive mood. In CHI '11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11). ACM, New York, NY, USA, 117--126. Google ScholarDigital Library
- Peter-Paul Verbeek, What Things Do: Philosophical Reflections on Technology, Agency and Design The Pennsylvania State University Press, University Park, Pennsylvania, 2005.Google ScholarCross Ref
- Yun Wang, Xiaojuan Ma, Qiong Luo, and Huamin Qu. 2016. Data Edibilization: Representing Data with Food. ACM Press, 409--422. Google ScholarDigital Library
- Jun Wei, Xiaojuan Ma, and Shengdong Zhao. 2014. Food messaging: using edible medium for social messaging. ACM Press, 2873--2882. Google ScholarDigital Library
- David West, Aaron Quigley, and Judy Kay. 2007. MEMENTO: a digital-physical scrapbook for memory sharing. Personal Ubiquitous Comput. 11, 4 (April 2007), 313--328. Google ScholarDigital Library
- Choc Edge: Welcome to the world of 3D chocolate printing! Retrieved March 19, 2017 from http://chocedge.com/Google Scholar
Index Terms
- Capturing, Representing, and Interacting with Laughter
Recommendations
Celebrating Laughter: Capturing and Sharing Tangible Representations of Laughter
DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsWe present a novel design idea to capture and preserve the laughter of ourselves, friends, and loved ones with tangible representations. With preliminary design explorations, we discuss interaction design opportunities for celebrating our positive ...
Looking for Laughs: Gaze Interaction with Laughter Pragmatics and Coordination
ICMI '21: Proceedings of the 2021 International Conference on Multimodal InteractionLaughter and gaze have an important role in managing and coordi-nating social interactions. In the current work, using a multimodal corpus of dyadic taste-testing interactions, we explore whether laughs performing different pragmatic functions are ...
Laughter entrainment in dyadic interactions: Temporal distribution and form
AbstractIt has been established across a wide range of communicative behaviours that conversational partners tend to become more similar during their interaction. This phenomenon, often called entrainment, has been shown to take place not only ...
Highlights- Laughter entrainment examined across languages: French, German and Mandarin Chinese.
Comments