skip to main content
10.1145/3173574.3173932acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Open Access

Capturing, Representing, and Interacting with Laughter

Authors Info & Claims
Published:21 April 2018Publication History

ABSTRACT

We investigate a speculative future in which we celebrate happiness by capturing laughter and representing it in tangible forms. We explored technologies for capturing naturally occurring laughter as well as various physical representations of it. For several weeks, our participants collected audio samples of everyday conversations with their loved ones. We processed those samples through a machine learning algorithm and shared the resulting tangible representations (e.g., physical containers and edible displays) with our participants. In collecting, listening to, interacting with, and sharing their laughter with loved ones, participants described both joy in preserving and interacting with laughter and tension in collecting it. This study revealed that the tangibility of laughter representations matters, especially its symbolism and material quality. We discuss design implications of giving permanent forms to laughter and consider the sound of laughter as a part of our personal past that we might seek to preserve and reflect upon.

Skip Supplemental Material Section

Supplemental Material

pn3201.mp4

mp4

316 MB

References

  1. Gosse Adema. 2015. 3D Chocolate Printer (made from LEGO). Instructables. Retrieved March 19, 2017 from http://www.instructables.com/id/3D-Chocolate-Printermade-from-LEGO-1/Google ScholarGoogle Scholar
  2. Jo-Anne Bachorowski and Michael J. Owren. 2001. Not All Laughs are Alike: Voiced but Not Unvoiced Laughter Readily Elicits Positive Affect. Psychological Science 12, 3: 252--257.Google ScholarGoogle ScholarCross RefCross Ref
  3. Elizabeth S. Bales and Siân Lindley. 2013. Supporting a sense of connectedness: meaningful things in the lives of new university students. In Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13). ACM, New York, NY, USA, 11371146. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Gregory A. Bryant and C. Athena Aktipis. 2014. The animal nature of spontaneous human laughter. Evolution and Human Behavior 35, 4: 327--335.Google ScholarGoogle ScholarCross RefCross Ref
  5. Lina Dib, Daniela Petrelli, and Steve Whittaker. 2010. Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering. In Proceedings of the 2010 ACM conference on Computer supported cooperative work (CSCW '10). ACM, New York, NY, USA, 391--400. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Shogo Fukushima, Yuki Hashimoto, Takashi Nozawa, and Hiroyuki Kajimoto. 2010. Laugh enhancer using laugh track synchronized with the user's laugh motion. ACM Press, 3613. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. John J. Godfrey and Edward Holliman. "Switchboard-1 Release 2." Linguistic Data Consortium, Philadelphia 926 (1997): 927.Google ScholarGoogle Scholar
  8. Javier Hernandez, Mohammed (Ehsan) Hoque, Will Drevo, and Rosalind W. Picard. 2012. Mood meter: counting smiles in the wild. In Proceedings of the 2012 ACM Conference on Ubiquitous Computing (UbiComp '12). ACM, New York, NY, USA, 301--310. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Hayley Hung, Gwenn Englebienne, and Jeroen Kools. 2013. Classifying social actions with a single accelerometer. In Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing (UbiComp '13). ACM, New York, NY, USA, 207--210. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Hiroshi Ishii, Ali Mazalek, and Jay Lee. 2001. Bottles as a minimal interface to access digital information. In CHI '01 Extended Abstracts on Human Factors in Computing Systems (CHI EA '01). ACM, New York, NY, USA, 187--188. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Jasmine Jones, David Merritt, and Mark S. Ackerman. 2017. KidKeeper: Design for Capturing Audio Mementos of Everyday Life for Parents of Young Children. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 1864--1875. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Lakshmish Kaushik, Abhijeet Sangwan, and John HL Hansen. "Laughter and filler detection in naturalistic audio." INTERSPEECH. 2015.Google ScholarGoogle Scholar
  13. Rohit Ashok Khot, Ryan Pennings, and Florian "Floyd" Mueller. 2015. EdiPulse: Turning Physical Activity Into Chocolates. ACM Press, 331--334. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Mary Tai Knox and Nikki Mirghafori. "Automatic laughter detection using neural networks." Interspeech. 2007.Google ScholarGoogle Scholar
  15. Hyosun Kwon, Boriana Koleva, Holger Schnädelbach, and Steve Benford. 2017. "It's Not Yet A Gift": Understanding Digital Gifting. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 2372--2384. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Sunmin Lee, (Wynnie) Wing Yi Chung, Emily Ip, and Thecla Schiphorst. 2014. The laughing dress: evoking prosocial interaction among strangers. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). ACM, New York, NY, USA, 2143--2148. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Diana L. Mahony, W. Jeffrey Burroughs, and Louis g. Lippman. 2002. Perceived Attributes of HealthPromoting Laughter: A Cross-Generational Comparison. The Journal of Psychology 136, 2: 171-- 181.Google ScholarGoogle ScholarCross RefCross Ref
  18. Maurizio Mancini, Giovanna Varni, Radoslaw Niewiadomski, Gualtiero Volpe, and Antonio Camurri. 2014. How is your laugh today?. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). ACM, New York, NY, USA, 18551860. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Katsutoshi Masai, Yuta Sugiura, Katsuhiro Suzuki, Sho Shimamura, Kai Kunze, Masa Ogata, Masahiko Inami, and Maki Sugimoto. 2015. AffectiveWear: towards recognizing affect in real life. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (UbiComp/ISWC'15 Adjunct). ACM, New York, NY, USA, 357--360. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. JA Meerloo. 1966. The biology of laughter. Psychoanalytic review 53, 2: 189--208.Google ScholarGoogle Scholar
  21. Harold G. Nelson and Erik Stolterman (2003). Design Way: Intentional Change in an Unpredictable World. Educational Technology Publications Englewood Cliffs. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Michael Nunes, Saul Greenberg, and Carman Neustaedter. 2008. Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes. In Proceedings of the 7th ACM conference on Designing interactive systems (DIS '08). ACM, New York, NY, USA, 250--260. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. William Odom, James Pierce, Erik Stolterman, and Eli Blevis. 2009. Understanding why we preserve some things and discard others in the context of interaction design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, New York, NY, USA, 1053--1062. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. William Odom, John Zimmerman, and Jodi Forlizzi. 2011. Teenagers and their virtual possessions: design opportunities and issues. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 1491--1500. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Daniela Petrelli and Steve Whittaker. 2010. Family memories in the home: contrasting physical and digital mementos. Personal Ubiquitous Comput. 14, 2 (February 2010), 153--169. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Anne Marie Piper, Nadir Weibel, and James Hollan. 2013. Audio-enhanced paper photos: encouraging social interaction at age 105. In Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13). ACM, New York, NY, USA, 215224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Kimiko Ryokai, Elena Duran, Dina Bseiso, Noura Howell, and Ji Won Jun. 2017. Celebrating Laughter: Capturing and Sharing Tangible Representations of Laughter. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion). ACM, New York, NY, USA, 202--206. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Stefan Scherer, Michael Glodek, Friedhelm Schwenker, Nick Campbell, and Günther Palm. 2012. Spotting laughter in natural multiparty conversations: A comparison of automatic online and offline approaches using audiovisual data. ACMGoogle ScholarGoogle Scholar
  29. Ayaka Shimasaki and Ryoko Ueoka. 2017. Laugh Log: E-textile Bellyband Interface for Laugh Logging. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 20842089. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Alex S. Taylor and Richard Harper. 2003. The Gift of the Gab?: A Design Oriented Sociology of Young People's Use of Mobiles. Computer Supported Cooperative Work (CSCW) 12, 3: 267--296. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Hitomi Tsujita and Jun Rekimoto. 2011. HappinessCounter: smile-encouraging appliance to increase positive mood. In CHI '11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11). ACM, New York, NY, USA, 117--126. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Peter-Paul Verbeek, What Things Do: Philosophical Reflections on Technology, Agency and Design The Pennsylvania State University Press, University Park, Pennsylvania, 2005.Google ScholarGoogle ScholarCross RefCross Ref
  33. Yun Wang, Xiaojuan Ma, Qiong Luo, and Huamin Qu. 2016. Data Edibilization: Representing Data with Food. ACM Press, 409--422. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Jun Wei, Xiaojuan Ma, and Shengdong Zhao. 2014. Food messaging: using edible medium for social messaging. ACM Press, 2873--2882. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. David West, Aaron Quigley, and Judy Kay. 2007. MEMENTO: a digital-physical scrapbook for memory sharing. Personal Ubiquitous Comput. 11, 4 (April 2007), 313--328. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Choc Edge: Welcome to the world of 3D chocolate printing! Retrieved March 19, 2017 from http://chocedge.com/Google ScholarGoogle Scholar

Index Terms

  1. Capturing, Representing, and Interacting with Laughter

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      8489 pages
      ISBN:9781450356206
      DOI:10.1145/3173574

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 April 2018

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '18 Paper Acceptance Rate666of2,590submissions,26%Overall Acceptance Rate6,199of26,314submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader