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Bricklayer: Elementary Students Learn Math through Programming and Art

Published:21 February 2018Publication History

ABSTRACT

As computer science becomes more prevalent in the K-12 world, elementary schools are increasingly adopting computing curricula. Computer scientists have recognized the connection between math and computer science, but little work has demonstrated how and whether computer science can support improved learning in math. This paper reports on a project in which elementary students in a gifted program used Bricklayer, a functional programming environment that supports artistic and mathematical expression. A pre- and post-test design demonstrates significant learning gains in coordinate graphing and visual-spatial skills.

References

  1. J D Bransford and D L Schwartz. 1999. Rethinking Transfer: A Simple Proposal With Multiple Implications. Review of Research in Education Vol. 24, 1 (1999), 61--100.Google ScholarGoogle ScholarCross RefCross Ref
  2. Committee on Support for Thinking Spatially. 2006. Learning to Think Spatially. National Academies Press. 37/a0016127Google ScholarGoogle Scholar
  3. Victor Winter, Betty Love, and Cindy Corritore. 2016. The Bricklayer Ecosystem - Art, Math, and Code. Electronic Proceedings in Theoretical Computer Science Vol. 230 (2016), 47--61. showISSN2075--2180Google ScholarGoogle ScholarCross RefCross Ref

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  1. Bricklayer: Elementary Students Learn Math through Programming and Art

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          cover image ACM Conferences
          SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education
          February 2018
          1174 pages
          ISBN:9781450351034
          DOI:10.1145/3159450

          Copyright © 2018 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 21 February 2018

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          SIGCSE '18 Paper Acceptance Rate161of459submissions,35%Overall Acceptance Rate1,595of4,542submissions,35%

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