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Gaming machine learning

Published:27 November 2017Publication History
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Abstract

Game simulations are driving improvements in machine learning for autonomous vehicles and other devices.

References

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  4. Loiacono, D., Lanzi, P.L., Togelius, J., Onieva, E., Pelta, D.A., Butz, M.V., Lönneker, T.D., Cardamone, L., Perez, D., Sáez, Y., Preuss, M., and Quadflieg, J. The 2009 Simulated Car Racing Championship, IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 2, June 2010 http://julian.togelius.com/Loiacono2010The.pdfGoogle ScholarGoogle ScholarCross RefCross Ref
  5. Filipowicz, A. Virtual Environments as Driving Schools for Deep Learning Vision-Based Sensors in Self-Driving Cars, June 2017. http://orfe.princeton.edu/~alaink/Theses/SeniorTheses'17/Artur_Filipowicz_VirtualEnvironmentsAsDrivingSchools.pdfGoogle ScholarGoogle Scholar

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  1. Gaming machine learning

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    • Published in

      cover image Communications of the ACM
      Communications of the ACM  Volume 60, Issue 12
      December 2017
      91 pages
      ISSN:0001-0782
      EISSN:1557-7317
      DOI:10.1145/3167461
      Issue’s Table of Contents

      Copyright © 2017 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 November 2017

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