ABSTRACT
We present a sphere-shaped interactive display system, named Qoom, as a new input and output device. Unlike existing sphere-shaped displays, Qoom is a perfectly spherical ball that can be rotated, thrown, or even kicked. First, we discuss how spherical displays can be used in daily life and describe how users interact with spheres. Then, we show how we developed the Qoom prototype that uses touch and rotation detection, real-time object tracking, and spherical projection mapping. We implemented actions including touching, rotating, bouncing and throwing as controls. We also developed applications for Qoom that utilize the unique advantages of ball displays.
Supplemental Material
- Eric Akaoka, Tim Ginn, and Roel Vertegaal. 2010. DisplayObjects: Prototyping Functional Physical Interfaces on 3D Styrofoam, Paper or Cardboard Models. In Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '10). ACM, NY, NY, USA, 49--56. Google ScholarDigital Library
- J. Batlle, E. Mouaddib, and J. Salvi. 1998. Recent progress in coded structured light as a technique to solve the correspondence problem: a survey. Pattern Recognition 31, 7 (1998), 963 -- 982.Google ScholarCross Ref
- Hrvoje Benko and Andrew D. Wilson. 2010. Multi-point Interactions with Immersive Omnidirectional Visualizations in a Dome. In ACM International Conference on Interactive Tabletops and Surfaces (ITS '10). ACM, NY, NY, USA, 19--28. Google ScholarDigital Library
- Hrvoje Benko, Andrew D. Wilson, and Ravin Balakrishnan. 2008. Sphere: Multi-touch Interactions on a Spherical Display. In Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology (UIST '08). ACM, NY, NY, USA, 77--86. Google ScholarDigital Library
- Hrvoje Benko, Andrew D. Wilson, and Federico Zannier. 2014. Dyadic Projected Spatial Augmented Reality. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (UIST '14). ACM, NY, NY, USA, 645--655. Google ScholarDigital Library
- John Bolton, Kibum Kim, and Roel Vertegaal. 2011. Privacy and Sharing Information on Spherical and Large Flat Displays. In Proceedings of the ACM 2011 Conference on Computer Supported Cooperative Work (CSCW '11). ACM, NY, NY, USA, 573--574. Google ScholarDigital Library
- Li-Wei Chan, Yi-Fan Chuang, Meng-Chieh Yu, Yi-Liu Chao, Ming-Sui Lee, Yi-Ping Hung, and Jane Hsu. 2007. Gesture-based Interaction for a Magic Crystal Ball. In Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST '07). ACM, NY, NY, USA, 157--164. Google ScholarDigital Library
- F. Ferreira, M. Cabral, O. Belloc, G. Miller, C. Kurashima, R. de Deus Lopes, I. Stavness, J. Anacleto, M. Zuffo, and S. Fels. 2014. Spheree: A 3D Perspective-corrected Interactive Spherical Scalable Display. In ACM SIGGRAPH 2014 Posters (SIGGRAPH '14). ACM, NY, NY, USA, Article 86, 1 pages. Google ScholarDigital Library
- Athanasios Gaitatzes, Georgios Papaioannou, Dimitrios Christopoulos, and Gjergji Zyba. 2006. Media 5https://www.laval-virtual.org/prix-competitions/revolution/palmarevo-16.html Productions for a Dome Display System. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST '06). ACM, NY, NY, USA, 261--264. Google ScholarDigital Library
- David Holman and Roel Vertegaal. 2008. Organic User Interfaces: Designing Computers in Any Way, Shape, or Form. Commun. ACM 51, 6 (June 2008), 48--55. Google ScholarDigital Library
- David Holman, Roel Vertegaal, Mark Altosaar, Nikolaus Troje, and Derek Johns. 2005. Paper Windows: Interaction Techniques for Digital Paper. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05). ACM, NY, NY, USA, 591--599. Google ScholarDigital Library
- T. J. Jankun-Kelly and Kwan-Liu Ma. 2003. MoireGraphs: radial focus+context visualization and interaction for graphs with visual nodes. In IEEE Symposium on Information Visualization 2003 (IEEE Cat. No.03TH8714). 59--66. Google ScholarDigital Library
- Brett Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew Wilson, Eyal Ofek, Blair MacIntyre, Nikunj Raghuvanshi, and Lior Shapira. 2014. RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-camera Units. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (UIST '14). ACM, NY, NY, USA, 637--644. Google ScholarDigital Library
- Brett R. Jones, Hrvoje Benko, Eyal Ofek, and Andrew D. Wilson. 2013. IllumiRoom: Peripheral Projected Illusions for Interactive Experiences. In ACM SIGGRAPH 2013 Emerging Technologies (SIGGRAPH '13). ACM, NY, NY, USA, Article 7, 1 pages. Google ScholarDigital Library
- Abhijit Karnik, Archie Henderson, Andrew Dean, Howard Pang, Thomas Campbell, Satoshi Sakurai, Guido Herrmann, Shahram Izadi, Yoshifumi Kitamura, and Sriram Subramanian. 2011. VORTEX: Design and Implementation of an Interactive Volumetric Display. In CHI '11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11). ACM, NY, NY, USA, 2017--2022. Google ScholarDigital Library
- S. Kettner, C. Madden, and R. Ziegler. 2004. Direct Rotational Interaction With a Spherical Projection. Creativity & Cognition Symposium on Interaction: Systems, Plactice and Theory. (2004).Google Scholar
- Jarrod Knibbe, Hrvoje Benko, and Andrew D. Wilson. 2015. Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems. In Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15 Adjunct). ACM, NY, NY, USA, 93--94. Google ScholarDigital Library
- Hideki Koike and Hiroaki Yamaguchi. 2015. LumoSpheres: Real-time Tracking of Flying Objects and Image Projection for a Volumetric Display. In Proceedings of the 6th Augmented Human International Conference (AH '15). ACM, NY, NY, USA, 93--96. Google ScholarDigital Library
- E. Kraft. 2003. A quaternion-based unscented Kalman filter for orientation tracking. In Sixth International Conference of Information Fusion, 2003. Proceedings of the, Vol. 1. 47--54.Google ScholarCross Ref
- Zhengqing Li, Shio Miyafuji, Toshiki Sato, and Hideki Koike. 2016. OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16 Adjunct). ACM, NY, NY, USA, 193--194. Google ScholarDigital Library
- Tamotsu Machida. 2002. GEO-COSMOS: World's First Spherical Display. In ACM SIGGRAPH 2002 Conference Abstracts and Applications (SIGGRAPH '02). ACM, NY, NY, USA, 189--189. Google ScholarDigital Library
- Jock D. Mackinlay, George G. Robertson, and Stuart K. Card. 1991. The Perspective Wall: Detail and Context Smoothly Integrated. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '91). ACM, NY, NY, USA, 173--176. Google ScholarDigital Library
- Shio Miyafuji, Masato Sugasaki, and Hideki Koike. 2016. Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). ACM, NY, NY, USA, 33--37. Google ScholarDigital Library
- T. Munzner. 1997. H3: Laying out Large Directed Graphs in 3D Hyperbolic Space. In Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97) (INFOVIS '97). IEEE Computer Society, Washington, DC, USA, 2--. http://dl.acm.org/citation.cfm?id=857188.857627 Google ScholarDigital Library
- Kohei Okumura, Hiromasa Oku, and Masatoshi Ishikawa. 2012. Lumipen: Projection-Based Mixed Reality for Dynamic Objects. In Proceedings of the 2012 IEEE International Conference on Multimedia and Expo (ICME '12). IEEE Computer Society, Washington, DC, USA, 699--704. Google ScholarDigital Library
- Oyewole Oyekoya, William Steptoe, and Anthony Steed. 2012. SphereAvatar: A Situated Display to Represent a Remote Collaborator. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, NY, NY, USA, 2551--2560. Google ScholarDigital Library
- Y. Pan and A. Steed. 2012. Preserving gaze direction in teleconferencing using a camera array and a spherical display. In 2012 3DTV-Conference: The True Vision Capture, Transmission and Display of 3D Video (3DTV-CON). 1--4.Google Scholar
- Ye Pan, William Steptoe, and Anthony Steed. 2014. Comparing Flat and Spherical Displays in a Trust Scenario in Avatar-mediated Interaction. In Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems (CHI '14). ACM, NY, NY, USA, 1397--1406. Google ScholarDigital Library
- Tomislav Pejsa, Julian Kantor, Hrvoje Benko, Eyal Ofek, and Andrew Wilson. 2016. Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW '16). ACM, NY, NY, USA, 1716--1725. Google ScholarDigital Library
- Ramesh Raskar, Greg Welch, Kok-Lim Low, and Deepak Bandyopadhyay. 2001. Shader Lamps: Animating Real Objects With Image-Based Illumination. In Proceedings of the 12th Eurographics Workshop on Rendering Techniques. Springer-Verlag, London, UK, UK, 89--102. http://dl.acm.org/citation.cfm?id=647653.732300 Google ScholarCross Ref
- George G. Robertson and Jock D. Mackinlay. 1993. The Document Lens. In Proceedings of the 6th Annual ACM Symposium on User Interface Software and Technology (UIST '93). ACM, NY, NY, USA, 101--108. Google ScholarDigital Library
- S. Sabatelli, F. Sechi, L. Fanucci, and A. Rocchi. 2011. A sensor fusion algorithm for an integrated angular position estimation with inertial measurement units. In 2011 Design, Automation Test in Europe. 1--4.Google Scholar
- Dominik Schmidt, Raf Ramakers, Esben W. Pedersen, Johannes Jasper, Sven Köhler, Aileen Pohl, Hannes Rantzsch, Andreas Rau, Patrick Schmidt, Christoph Sterz, Yanina Yurchenko, and Patrick Baudisch. 2014. Kickables: Tangibles for Feet. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, NY, NY, USA, 3143--3152. Google ScholarDigital Library
- Chihiro Suga and Itiro Siio. 2011. Anamorphicons: An Extended Display with a Cylindrical Mirror. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, NY, NY, USA, 242--243. Google ScholarDigital Library
- Julie R. Williamson, John Williamson, Daniel Sundén, and Jay Bradley. 2015. Multi-Player Gaming on Spherical Displays. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15). ACM, NY, NY, USA, 355--358. Google ScholarDigital Library
Index Terms
- Qoom: An Interactive Omnidirectional Ball Display
Recommendations
Sphere: multi-touch interactions on a spherical display
UIST '08: Proceedings of the 21st annual ACM symposium on User interface software and technologySphere is a multi-user, multi-touch-sensitive spherical display in which an infrared camera used for touch sensing shares the same optical path with the projector used for the display. This novel configuration permits: (1) the enclosure of both the ...
Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison
CHItaly '13: Proceedings of the Biannual Conference of the Italian Chapter of SIGCHIThe wide availability of low-cost sensing devices is opening the possibility to easily create different interaction settings, which exploit various techniques for a more natural interaction, especially in public and shared settings. In this paper, we ...
The lay of the land: techniques for displaying discrete and continuous content on a spherical display
PerDis '16: Proceedings of the 5th ACM International Symposium on Pervasive DisplaysSpherical displays afford social interaction, where users can crowd around the display to explore content together. Related work has explored different aspects of public display interaction, but the distribution and layout of content is often ignored by ...
Comments