ABSTRACT
Meet Mike uses the latest techniques in advanced motion capture to drive complex facial rigs to enable detailed interaction in VR. This allows participants to meet, talk in VR and experience new levels of photorealistic interaction. The installation uses new advances in real time rigs, skin shaders, facial capture, deep learning and real-time rendering in UE4.
Supplemental Material
- P. Bérard, D. Bradley, M. Gross, and T. Beeler. 2016. Lightweight Eye Capture Using a Parametric Model. ACM Transactions on Graphics 33, 6 (2016), 1--12. Google ScholarDigital Library
- P. Debevec, T. Hawkins, C. Tchou, H. Duiker, M. Sagar, and W. Sarokin. 2000. Acquiring the Reflectance Field of a Human Face. In Proceedings of ACM SIGGRAPH 2000. 145--156. Google ScholarDigital Library
- Paul Ekman and Erika L. Rosenberg. 1997. What the face reveals: Basic and applied studies of spontaneous expression using the Facial Action Coding System. Oxford University Press.Google Scholar
- M. Seymour. 2016. EPIC win: previs to final in five minutes | fxguide. https://www.fxguide.com/featured/epic-win-previs-to-final-in-five-minutes/. (2016).Google Scholar
Index Terms
- Meet Mike: epic avatars
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