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Designing look-and-feel using generalized crosshatching

Published:30 July 2017Publication History

ABSTRACT

In this work, we have developed an approach to include any cross-hatching technique into any rendering system with global illumination effects (see Figure 1). Our new approach provide a robust computation to obtain hand-drawn effects for a wide variety of diffuse and specular materials. Our contributions can be summarized as follows: (1) A Barycentric shader that can provide generalized cross-hatching with multi-textures; and (2) A texture synthesis method that can automatically produce crosshatching textures from any given image.

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References

  1. E. Akleman, S. Liu, and D. House. 2016. Barycentric Shaders: Art Directed Shading Using Control Images. In Proceedings of Expresive'2016. Eurographics Association, Lisbon, Portugal, 39--49.Google ScholarGoogle Scholar
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    • Published in

      cover image ACM Conferences
      SIGGRAPH '17: ACM SIGGRAPH 2017 Talks
      July 2017
      158 pages
      ISBN:9781450350082
      DOI:10.1145/3084363

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 30 July 2017

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      Overall Acceptance Rate1,822of8,601submissions,21%

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