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Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations

Published:27 June 2017Publication History

ABSTRACT

After six months of observation at three middle school libraries and one public library implementing Maker-oriented programs, we propose four design hypotheses derived from qualitative data analysis and initial testing through design implementation. These design hypotheses address how public and school libraries serving adolescent youth can better facilitate Maker-oriented activities and are drawn from an on-going study and design project to help libraries develop interactive, technologically enriched spaces and programs to support youth exploration and creativity. Each hypothesis is illustrated with examples drawn from our observations of libraries before and after maker programs were introduced.

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    • Published in

      cover image ACM Conferences
      IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
      June 2017
      808 pages
      ISBN:9781450349215
      DOI:10.1145/3078072

      Copyright © 2017 ACM

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      Publication History

      • Published: 27 June 2017

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      IDC '17 Paper Acceptance Rate25of118submissions,21%Overall Acceptance Rate172of578submissions,30%

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