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Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements

Published:02 April 2017Publication History

ABSTRACT

Current tools for screening dyslexia use linguistic elements, since most dyslexia manifestations are related to difficulties in reading and writing. These tools can only be used with children that have already acquired some reading skills and; sometimes, this detection comes too late to apply proper remediation. In this paper, we propose a method and present DysMusic, a prototype which aims to predict risk of having dyslexia before acquiring reading skills. The prototype was designed with the help of five children and five parents who tested the game using the think aloud protocol and being observed while playing. The advantages of DysMusic are that the approach is language independent and could be used with younger children, i.e., pre-readers.

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  1. Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements

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          cover image ACM Other conferences
          W4A '17: Proceedings of the 14th International Web for All Conference
          April 2017
          191 pages
          ISBN:9781450349000
          DOI:10.1145/3058555

          Copyright © 2017 ACM

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          Publication History

          • Published: 2 April 2017

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          • short-paper
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          • Refereed limited

          Acceptance Rates

          W4A '17 Paper Acceptance Rate22of33submissions,67%Overall Acceptance Rate171of371submissions,46%

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