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Spontaneous Interactions with a Virtually Embodied Intelligent Assistant in Minecraft

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Published:06 May 2017Publication History

ABSTRACT

An increasing number of our technological interactions are mediated through virtually embodied characters and software agents powered by machine learning. To understand how users relate to and evaluate these types of interfaces, we designed a Wizard of Oz prototype of an embodied agent in Minecraft that learns from users' actions, and conducted a user study with 18 school-aged Minecraft players. We categorised nine main ways users spontaneously attempted to interact with and teach the agent: four using game controls, and five using natural language text input. This study lays groundwork for a better understanding of human interaction with learning agents in virtual worlds.

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    • Published in

      cover image ACM Conferences
      CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
      May 2017
      3954 pages
      ISBN:9781450346566
      DOI:10.1145/3027063

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 May 2017

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      CHI EA '17 Paper Acceptance Rate1,000of5,000submissions,20%Overall Acceptance Rate6,164of23,696submissions,26%

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