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Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat

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Published:06 May 2017Publication History

ABSTRACT

Twitch.tv, a streaming platform known for video game content, has grown tremendously since its inception in 2011. We examine communication practices in Twitch chats for the popular game Hearthstone, comparing massive chats with at least 10,000 concurrent viewers and small chats with fewer than 2,000 concurrent viewers. Due to the large scale and fast pace of massive chats, communication patterns no longer follow models developed in previous studies of computer-mediated communication. Rather than what other studies have described as communication breakdowns and information overload, participants in massive chats communicate in what we call 'crowdspeak.'

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    • Published in

      cover image ACM Conferences
      CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
      May 2017
      3954 pages
      ISBN:9781450346566
      DOI:10.1145/3027063

      Copyright © 2017 Owner/Author

      This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike International 4.0 License.

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      • Published: 6 May 2017

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