ABSTRACT
Projection onto moving objects has a serious slipping problem due to delay between tracking and projection. We propose a new method to overcome the delay problem, and we succeed in increasing the accuracy of projection. We present Ballumiere as a demo for projection to volleyballs and juggling balls.
Supplemental Material
- Knibbe, J., Benko, H., and Wilson, A. D. Juggling the effects of latency: Motion prediction approaches to reducing latency in dynamic projector-camera systems. UIST '15 Adjunct (2015), 93--94. Google ScholarDigital Library
- Koike, H., and Yamaguchi, H. Lumospheres: real-time tracking of flying objects and image projection for a volumetric display. AH '15 Proceedings of the 6th Augmented Human International Conference (2015), 93--96. Google ScholarDigital Library
- Okumura, K., Oku, H., and Ishikawa, M. Lumipen: Projection-based mixed reality for dynamic objects. ICME '12 Proceedings of the 2012 IEEE International Conference on Multimedia and Expo (2012), 699--704. Google ScholarDigital Library
- Rasker, R., Welch, G., Low, K., and Bandyopadhyay, B. Shader Lamps: Animating real objects with image-based illumination. Proceedings of the 12th Eurographics Workshop on Rendering Techniques (2001), 89--102. Google ScholarDigital Library
Index Terms
- Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls
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