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abstract

ZoeMatrope: a system for physical material design

Published:24 July 2016Publication History

ABSTRACT

Realistic materials have recently begun to be rendered in computer graphics. The realistic presentation of materials is essential for confirming color and gloss of a product in rapid prototyping and internet shopping. In addition, it enhances various immersive experiences in art, media, and augmented reality.

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References

  1. Hullin, M. B., Lensch, H. P. A., Raskar, R., Seidel, H.-P., and Ihrke, I. 2011. Dynamic display of BRDFs. Computer Graphics Forum 30, 2, 475--483.Google ScholarGoogle ScholarCross RefCross Ref
  2. Raskar, R., Welch, G., Low, K.-L., and Bandyopadhyay, D. 2001. Shader lamps: Animating real objects with image-based illumination. In Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 89--102. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. ZoeMatrope: a system for physical material design

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        • Published in

          cover image ACM Conferences
          SIGGRAPH '16: ACM SIGGRAPH 2016 Emerging Technologies
          July 2016
          41 pages
          ISBN:9781450343725
          DOI:10.1145/2929464

          Copyright © 2016 Owner/Author

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 24 July 2016

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