ABSTRACT
Realistic materials have recently begun to be rendered in computer graphics. The realistic presentation of materials is essential for confirming color and gloss of a product in rapid prototyping and internet shopping. In addition, it enhances various immersive experiences in art, media, and augmented reality.
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- Hullin, M. B., Lensch, H. P. A., Raskar, R., Seidel, H.-P., and Ihrke, I. 2011. Dynamic display of BRDFs. Computer Graphics Forum 30, 2, 475--483.Google ScholarCross Ref
- Raskar, R., Welch, G., Low, K.-L., and Bandyopadhyay, D. 2001. Shader lamps: Animating real objects with image-based illumination. In Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 89--102. Google ScholarDigital Library
Index Terms
- ZoeMatrope: a system for physical material design
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