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10.1145/2897826.2927371acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Capturing the human body: from VR, consumer, to health applications

Published:24 July 2016Publication History

ABSTRACT

Modeling the human body is of special interest in computer graphics to create "virtual humans", but material and optical properties of biological tissues are complex and not easily captured. This course will cover the major topics and challenges in using image acquisition to model the human body.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Courses
    July 2016
    1735 pages
    ISBN:9781450342896
    DOI:10.1145/2897826

    Copyright © 2016 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 July 2016

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    Overall Acceptance Rate1,822of8,601submissions,21%

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    SIGGRAPH '24
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