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A compiler for 3D machine knitting

Published:11 July 2016Publication History
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Abstract

Industrial knitting machines can produce finely detailed, seamless, 3D surfaces quickly and without human intervention. However, the tools used to program them require detailed manipulation and understanding of low-level knitting operations. We present a compiler that can automatically turn assemblies of high-level shape primitives (tubes, sheets) into low-level machine instructions. These high-level shape primitives allow knit objects to be scheduled, scaled, and otherwise shaped in ways that require thousands of edits to low-level instructions. At the core of our compiler is a heuristic transfer planning algorithm for knit cycles, which we prove is both sound and complete. This algorithm enables the translation of high-level shaping and scheduling operations into needle-level operations. We show a wide range of examples produced with our compiler and demonstrate a basic visual design interface that uses our compiler as a backend.

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            cover image ACM Transactions on Graphics
            ACM Transactions on Graphics  Volume 35, Issue 4
            July 2016
            1396 pages
            ISSN:0730-0301
            EISSN:1557-7368
            DOI:10.1145/2897824
            Issue’s Table of Contents

            Copyright © 2016 ACM

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            Publication History

            • Published: 11 July 2016
            Published in tog Volume 35, Issue 4

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