skip to main content
10.1145/2901790.2901879acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article
Open Access
Best Paper

Probing the Potential of Post-Anthropocentric 3D Printing

Published:04 June 2016Publication History

ABSTRACT

The growth of small scale manufacturing technologies associated with the "maker movement" has captured the attention of artists, innovators, educators, and policy makers. This paper critically examines how one core technology of the maker movement, a 3D printer, materializes assumptions about makers and their preferred ways of working with machines and materials. We describe how existing designs can be seen as anthropocentric, framing the human maker as visionary and commander of passive machines and materials. We then present an alternative system for 3D printing, called Redeform, which explores how a post-anthropocentric framing of makers as collaborators with machines and materials changes the design of 3D printers. We place our system within a lineage of performances that have explored relationships between humans and nonhumans since the 1950s. In doing so, we explore and speculate on the opportunities for operationalizing post-anthropocentric theories within the specific context of the maker movement.

Skip Supplemental Material Section

Supplemental Material

pn0561-file3.mp4

mp4

62.8 MB

References

  1. Philip E. Agre. 1997. Computation and Human Experience. Cambridge University Press, Cambridge, New York. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Karen Barad. 2007. Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Duke University Press Books.Google ScholarGoogle ScholarCross RefCross Ref
  3. Jane Bennett. 2010. Vibrant Matter: A Political Ecology of Things. Duke University Press Books,Google ScholarGoogle ScholarCross RefCross Ref
  4. George Brecht. 1963. An Anthology of Chance Operations.Google ScholarGoogle Scholar
  5. Trisha Brown. 1971. Walking on the Wall. Retrieved from http://www.trishabrowncompany.org/?page=view&nr=Google ScholarGoogle Scholar
  6. John Cage. 1960. Water Walk. Retrieved from https://www.youtube.com/watch?v=-koTMW95NZsGoogle ScholarGoogle Scholar
  7. Carl DiSalvo and Jonathan Lukens. 2011. NonAnthropocentrism and the Non-Human in Design: Possibilities for Designing New Forms of Engagement With and Through Technology. In From Social Butterfly to Engaged Citizen Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement. MIT Press.Google ScholarGoogle Scholar
  8. Diana Coole and Samantha Frost. 2010. New Materialisms: Ontology, Agency, and Politics. Duke University Press.Google ScholarGoogle ScholarCross RefCross Ref
  9. Manuel DeLanda. 2004. Material complexity. Digital tectonics: 14--21.Google ScholarGoogle Scholar
  10. Laura Devendorf and Daniela K. Rosner. 2015. Reimagining Digital Fabrication As Performance Art. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM, 555--566. http://doi.org/10.1145/2702613.2732507 Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Laura Devendorf and Kimiko Ryokai. 2015. Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Dale Dougherty. 2013. The maker mindset. Design, make, play: Growing the next generation of STEM innovators: 7--11.Google ScholarGoogle Scholar
  13. Sarah Fox, Rachel Rose Ulgado, and Daniela Rosner. 2015. Hacking Culture, Not Devices: Access and Recognition in Feminist Hackerspaces. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, ACM, 56--68. http://doi.org/10.1145/2675133.2675223 Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Neil Gershenfeld. 2007. Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication. Basic Books, New York. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. N. Katherine Hayles. 1999. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University Of Chicago Press, Chicago, Ill. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Liz Henry. The Rise of Feminist Hackerspaces and How to Make Your Own. Model View Culture. Retrieved October 29, 2014 from https://modelviewculture.com/pieces/the-rise-offeminist-hackerspaces-and-how-to-make-your-ownGoogle ScholarGoogle Scholar
  17. Dick Higgins. 1966. Statement on Intermedia. Décoll/age (décollage) 6.Google ScholarGoogle Scholar
  18. Tim Ingold. 2013. Making: Anthropology, Archaeology, Art and Architecture. Routledge, London, New York.Google ScholarGoogle ScholarCross RefCross Ref
  19. Steven J. Jackson and Laewoo Kang. 2014. Breakdown, Obsolescence and Reuse: HCI and the Art of Repair. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 449--458. http://doi.org/10.1145/2556288.2557332 Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Jeff Maeshiro, Jia Wu, and Mary Sek. 2014. Geoweaver. Retrieved from http://maeshirodesign.com/2014/07/05/geoweaver/Google ScholarGoogle Scholar
  21. Bruno Latour. 1994. Where are the Missing Masses? The Sociology of a Few Mundane Artifacts. In Shaping Technology / Building Society: Studies in Sociotechnical Change. The MIT Press, Cambridge, Mass.Google ScholarGoogle Scholar
  22. Bruno Latour. 2007. Reassembling the Social: An Introduction to Actor-Network-Theory. Oxford University Press, Oxford; New York.Google ScholarGoogle Scholar
  23. Ron Rael and Virgiina San Fratello. Emerging Objects. Retrieved September 9, 2014 from http://www.emergingobjects.com/Google ScholarGoogle Scholar
  24. Yvonne Rainer. 1965. Some Retrospective Notes on a Dance for 10 People and 12 Mattresses Called "Parts of Some Sextets," Performed at the Wadsworth Atheneum, Hartford, Connecticut, and Judson Memorial Church, New York, in March, 1965. The Tulane Drama Review 10, 2: 168--178. http://doi.org/10.2307/1125242Google ScholarGoogle Scholar
  25. Alessandro Ranellucci. Slic3r. Retrieved from http://slic3r.org/Google ScholarGoogle Scholar
  26. Alec Rivers, Andrew Adams, and Frédo Durand. 2012. Sculpting by Numbers. ACM Trans. Graph. 31, 6: 157:1--157:7. http://doi.org/10.1145/2366145.2366176 Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Alec Rivers, Ilan E. Moyer, and Frédo Durand. 2012. Position-correcting Tools for 2D Digital Fabrication. ACM Trans. Graph. 31, 4: 88:1--88:7. http://doi.org/10.1145/2185520.2185584 Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Studio Homunculus. Haptic Intelligentsia. Retrieved from http://studio-homunculus.com/portfolio/hapticintelligentsia-human-prototyping-machine/Google ScholarGoogle Scholar
  29. Austin L. Toombs, Shaowen Bardzell, and Jeffrey Bardzell. 2015. The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ACM, 629--638. http://doi.org/10.1145/2702123.2702522 Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Unfold. 2012. Stratigraphic Porcelain. Retrieved from http://unfold.be/pages/stratigraphic-porcelainGoogle ScholarGoogle Scholar
  31. Peter-Paul Verbeek. 2011. Moralizing Technology: Understanding and Designing the Morality of Things. University Of Chicago Press, Chicago, London.Google ScholarGoogle ScholarCross RefCross Ref
  32. Langdon Winner. 1980. Do Artifacts Have Politics? Daedalus 109, 1: 121--136.Google ScholarGoogle Scholar
  33. Steve Woolgar. 1990. Configuring the user: the case of usability trials. The Sociological Review 38, S1: 58--99. http://doi.org/10.1111/j.1467-954X.1990.tb03349.xGoogle ScholarGoogle ScholarCross RefCross Ref
  34. Amit Zoran and Joseph A. Paradiso. 2013. FreeD: A Freehand Digital Sculpting Tool. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 2613--2616. http://doi.org/10.1145/2470654.2481361 Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Probing the Potential of Post-Anthropocentric 3D Printing

    Recommendations

    Reviews

    Cecilia G. Manrique

    In a world where we have come to rely on our computers, printers, and iPhones to do many tasks for us, might there be an expectation that someday these gadgets may end up "thinking" for themselves and performing functions that we ourselves should be doing but have relegated to technology This paper takes a look at the maker movement, where new developments in technology, especially the 3D printer, combine with users who create their own "products, designs, trinkets, and tools." The authors use the term "anthropocentric" to describe the traditional relationship between humans and machines in which the human maker orchestrates the movements of passive machines and materials. They then propose an alternative design for human interaction with 3D printers, called Redeform, in which a post-anthropocentric maker becomes a collaborator with these machines and materials. The authors use another term, "hylomorphism," for anthropocentrism in which the human maker serves as "the primary factor [for] determining form," while offering up the term "morphogenesis" for the post-anthropocentric mode of design in which there is a shift from human control of the environment to a more open-ended, collaborative relationship between human and nonhuman actors. This way of thinking has garnered attention from artists, educators, and policymakers who want to encourage youth to pursue science, technology, engineering, arts, and mathematics (STEAM) careers. The authors make use of several examples of this relationship between humans and nonhumans where the human does not have the superior role as shown in the arts, film, dance, and music. The paper also shows photos of the anthropocentric and post-anthropocentric design results. The blurring of roles between humans and machines brings about new roles and new outcomes, which according to some political theorists like Jane Bennett "can foster more sustainable behaviors in the world" because the knowledge gained from such new thinking can bring about "shifts in perspective, moments of inspiration, and [ever-changing] thought processes." Despite the appeal of such thinking, we are a long way from letting machines take over our daily lives, even though at this stage it may seem we are close to it. Online Computing Reviews Service

    Access critical reviews of Computing literature here

    Become a reviewer for Computing Reviews.

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
      June 2016
      1374 pages
      ISBN:9781450340311
      DOI:10.1145/2901790

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 4 June 2016

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      DIS '16 Paper Acceptance Rate107of418submissions,26%Overall Acceptance Rate1,158of4,684submissions,25%

      Upcoming Conference

      DIS '24
      Designing Interactive Systems Conference
      July 1 - 5, 2024
      IT University of Copenhagen , Denmark

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader