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Gameplay as Exercise

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Published:07 May 2016Publication History

ABSTRACT

We designed and evaluated an exertion video game in order to overcome two challenges that are preventing exergames from becoming a viable sustained exercise alternative; insufficient physical exertion and player retention. This was achieved by implementing common features shared by the most popular video games and seamlessly merging them with the exertion found in exergames. A user study was performed where the exergame was played 132 times over three days by 8 participants. Compared to the control condition, a moderately paced walk, the exergame scored better on both subjective enjoyment and degree of physical activity. Further research could consider alternative versions of exergames, as well as different user groups.

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            • Published in

              cover image ACM Conferences
              CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
              May 2016
              3954 pages
              ISBN:9781450340823
              DOI:10.1145/2851581

              Copyright © 2016 Owner/Author

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 7 May 2016

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              CHI EA '16 Paper Acceptance Rate1,000of5,000submissions,20%Overall Acceptance Rate6,164of23,696submissions,26%

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