skip to main content
10.1145/2851581.2890368acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among Players

Published:07 May 2016Publication History

ABSTRACT

We designed a new genre of gaming that is rhythm-based, cooperative, physical and involves role-playing. In the game, three players as a team combat monsters by waving physical weapons on certain beats of the background music. The game requires a collective effort, as each player plays a certain role that is responsible for attacking, healing or defending respectively. To defeat the monster, the three players need to wave the physical weapons according to the rhythm of a six-beat waltz, which encourages cooperation and promotes pro-social behaviors.

Skip Supplemental Material Section

Supplemental Material

sgc121.mp4

mp4

67 MB

sgc121.mp4

mp4

67 MB

References

  1. Crypt of the NecroDancer, a video game developed by Brace Yourself Games, http://necrodancer.com/Google ScholarGoogle Scholar
  2. Dragon Quest, a series of console role-playing video game (RPG) by Yuji Horii and his studio, Armor Project. http://dragonquest-game.com/heroes/Google ScholarGoogle Scholar
  3. Maynes-Aminzade D, Pausch R, Seitz S. Techniques for interactive audience participation{C}//Proceedings of the 4th IEEE International Conference on Multimodal Interfaces. IEEE Computer Society, 2002: 15. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Guitar Hero, a series of rhythm games distributed by Activision, https://www.guitarhero.com/Google ScholarGoogle Scholar
  5. Freeman J, Godfrey M. Technology, real-time notation, and audience participation in flock{C}//International Computer Music Conference. 2008.Google ScholarGoogle Scholar
  6. Carpenter, L., and Carpenter, R. "Audience Participation." Ars Electronica: Facing the Future, ed. T. Druckrey. Cambridge: MIT Press, 1999Google ScholarGoogle Scholar
  7. Osu, a freeware rhythm game by ppy.sh, https://osu.ppy.sh/Google ScholarGoogle Scholar
  8. Patapon, a video game PSP game published for the PlayStation Portable, https://www.playstation.com/en-us/games/patapon-psp/Google ScholarGoogle Scholar
  9. Faludi R. Building wireless sensor networks: with ZigBee, XBee, arduino, and processing{M}. " O'Reilly Media, Inc.", 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Faludi R. Building wireless sensor networks: with ZigBee, XBee, arduino, and processing{M}. " O'Reilly Media, Inc.", 20 Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among Players

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
        May 2016
        3954 pages
        ISBN:9781450340823
        DOI:10.1145/2851581

        Copyright © 2016 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 7 May 2016

        Check for updates

        Qualifiers

        • abstract

        Acceptance Rates

        CHI EA '16 Paper Acceptance Rate1,000of5,000submissions,20%Overall Acceptance Rate6,164of23,696submissions,26%

        Upcoming Conference

        CHI '24
        CHI Conference on Human Factors in Computing Systems
        May 11 - 16, 2024
        Honolulu , HI , USA

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader