ABSTRACT
Our interaction -- Threadsteading -- combines game design practices, traditional crafting techniques of quilting and embroidery, and existing fabrication technologies to produce an innovative game experience that results in a tangible artifact at the end of play. Threadsteading offers a glimpse at a future in which humans can engage in realtime, playful interaction with fabrication machines.
Supplemental Material
- Brenda Brathwaite and Ian Schreiber. 2008. Challenges for Game Designers. Charles River Media. Google ScholarDigital Library
- André Breton. 1948. Breton Remembers.Google Scholar
- Joshua DeBonis and Nikita Mikros. 2008. Pigeon Piñata Pummel. http://comeoutandplay.org/2008_pigeonpinatapummel.php.Google Scholar
- Wendy Devlin. 2007. History of the piñata. Mexconnect. http://www.mexconnect.com/articles/459-history-of-the-pi%C3%B1ata.Google Scholar
- William Higinbotham. 1958. Tennis for two (Analog computer game).Google Scholar
- Stefanie Mueller, Pedro Lopes, and Patrick Baudisch. 2012. Interactive construction: Interactive fabrication of functional mechanical devices. In UIST '12. 599--606. Google ScholarDigital Library
- Andrew Plotkin. 2012. Key Features. Interactive Fiction Game. http://gameshelf.jmac.org/2012/01/key-features-a-new-small-zarf-if-game/.Google Scholar
- Emily Short. 2012. San Tilapian Studies. https://emshort.wordpress.com/2012/08/30/san-tilapianstudies-a-casual-narrative-entertainment-for-30--40-players/.Google Scholar
- Rick Tucker (Ed.). 1998. The Game Catalog, 8th Edition.Google Scholar
Index Terms
- Threadsteading: Playful Interaction for Textile Fabrication Devices
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