skip to main content
10.1145/2858036.2858318acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Designing Media Architecture: Tools and Approaches for Addressing the Main Design Challenges

Published:07 May 2016Publication History

ABSTRACT

Media Architecture is reaching a level of maturity at which we can identify tools and approaches for addressing the main challenges for HCI practitioners working in this field. While previous influential contributions within Media Architecture have identified challenges for designers and offered case studies of specific approaches, here, we (1) provide guidance on how to tackle the domain-specific challenges of Media Architecture design -- pertaining to the interface, integration, content, context, process, prototyping, and evaluation -- on the basis of the development of numerous installations over the course of seven years, and thorough studies of related work, and (2) present five categories of tools and approaches -- software tools, projection, 3D models, hardware prototyping, and evaluation tools -- developed to address these challenges in practice, exemplified through six concrete examples from real-life cases.

Skip Supplemental Material Section

Supplemental Material

pn1416-file3.mp4

mp4

86 MB

References

  1. Harry Brignull and Yvonne Rogers. 2003. Enticing people to interact with large public displays in public spaces. In Proceedings of the Conference on Human-Computer Interaction (INTERACT '03). 17--24.Google ScholarGoogle Scholar
  2. Martin Brynskov, Ava Fatah, and Peter Dalsgaard 2014. Proceedings of the 2nd Media Architecture Biennale Conference: World Cities. Google ScholarGoogle ScholarCross RefCross Ref
  3. Martin Brynskov, Ava Fatah, and Peter Dalsgaard. 2012. Proceedings of the 1st Media Architecture Biennale Conference: Participation. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Michael Burmester, Marcus Mast, Kilian Jäger, and Hendrik Homans. 2010. Valence Method for Formative Evaluation of User Experience. In Proceedings of the SIGCHI Conference on Designing Interactive Systems (DIS '10), 364--367. doi: 10.1145/1858171.1858239 Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Peter Dalsgaard and Kim Halskov. 2009. Dynamically Transparent Window. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09), 3019--3034. doi: 10.1145/1520340.1520429 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Peter Dalsgaard and Kim Halskov. 2010. Designing Urban Media Façades: Cases and Challenges. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10), 2277--2286. doi: 10.1145/1753326.1753670 Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Peter Dalsgaard and Kim Halskov. 2011. 3D Projection on Physical Objects: Design Insights from Five Real Life Cases. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 1041--1050. doi: 10.1145/1978942.1979097 Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Pelle Ehn and Morten Kyng. 1991. Cardboard Computers: Mocking-it-up and hands-on the future. In Design at Work: Cooperative Design of Computer Systems, ed. Greenbaum, J. and Kyng, M. Hillsdale, NJ: Lawrence Erlbaum Associates, 169--195. ISBN:08058-0612--1 Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Eva Eriksson. 2006. Bthere or be Square: A Method for Extreme Contextualizing of Design. In Proceedings of Wonderground.Google ScholarGoogle Scholar
  10. Hans William Falck and Kim Halskov. 2013. Towards a Framework for Projection Installations. In Proceedings of the SIGCHI Conference on Pervasive Displays (PerDis '13), 67--72. doi: 10.1145/2491568.2491583 Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Patrick Tobias Fischer and Eva Hornecker. 2012. Urban HCI: spatial aspects in the design of shared encounters for media facades. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). 307--316. doi: 10.1145/2207676.2207719 Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Patrick Tobias Fischer, Christian Zöllner, and Eva Hornecker. 2010. VR/Urban: Spread.gun Design process and challenges in developing a shared encounter for media façades. In Proceedings of the 24th BCS Interaction Specialist Group Conference (BCS '10), 289--298. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Dennis Frenchman and Francisca Rojas. 2006. Zaragoza's Digital Mile: Place Making in a New Public Realm. City.Google ScholarGoogle Scholar
  14. Kim Halskov and Peter Dalsgaard.2006. Inspiration card workshops. In Proceedings of the SIGCHI conference on Designing Interactive systems (DIS '06), 2--11. doi: 10.1145/1142405.1142409 Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Kim Halskov and Tobias Ebsen. 2013. A framework for designing complex media facades. Design Studies 34 (5), 663--679 Elsevier. doi: 10.1016/j.destud.2013.04.001Google ScholarGoogle ScholarCross RefCross Ref
  16. Kim Halskov and Rune Nielsen. 2006. Virtual video prototyping. Human-Computer Interaction Journal vol 21, (199--233). Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Luke Hespanhol and Peter Dalsgaard. 2015. Social Interaction Design Patterns for Urban Media Architecture. In Proceedings of the Conference on Human-Computer Interaction (INTERACT '15). 596613. doi: 10.1007/978--3--319--22698--9Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Marius Hoggenmueller and Alexander Wiethoff. 2014. LightSet: enabling urban prototyping of interactive media façades. In Proceedings of the SIGCHI Conference on Designing Interactive Systems (DIS '14), 925--934. doi: 10.1145/2598510.2598551 Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Marius Hoggenmueller and Alexander Wiethoff. 2015. Blinking Lights and Other Revelations - Experiences Designing Hybrid Media Facades. In Proceedings of the SIGCHI Conference on Pervasive Displays (PerDis '15), 77--82. doi: 10.1145/2757710.2757725 Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Henrik Korsgaard, Nicolai Brodersen Hansen, Ditte Basballe, Peter Dalsgaard, and Kim Halskov. 2012. Odenplan-a media façade design process. In Proceedings of the Media Architecture Biennale (MAB '12) 23--32. doi: 10.1145/2421076.2421081 Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Paul Marshall, Richard Morris, Yvonne Rogers, Stefan Kreitmayer, and Matt Davies. 2011. Rethinking "multiuser": an in-the-wild study of how groups approach a walk-up-and-use tabletop interface. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 3033--3042. doi: 10.1145/1978942.1979392 Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Andrew Vande Moere and Niels Wouters. 2012. The role of context in media architecture. In Proceedings of the International Symposium on Pervasive Displays (PerDis '12), Article 12. doi: 10.1145/2307798.2307810 Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Peter Peltonen, Esko Kurvinen, Antti Salovaara, Giulio Jacucci, Tommi Ilmonen, John Evans, Antti Oulasvirta, and Petri Saarikko. 2008. It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08), 1285--1294. doi: 10.1145/1357054.1357255 Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Casey Reas and Ben Fry.2007. Processing - A Programming Handbook for Visual Designers and Artists, MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Thomas W. Reynolds, and Jonathan Gutman. 1988. Laddering Theory, Method, Analysis, and Interpretation. Journal of Advertising Research, vol. 28.Google ScholarGoogle Scholar
  26. Susanne Seitinger, Daniel S. Perry, and William J. Mitchell. 2009. Urban pixels: painting the city with light. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). 839848. doi: 10.1145/1518701.1518829 Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Aleander Wiethoff and Andreas Butz. 2010. ColourVision Controlling Light Patterns through Postures In Proceedings of the International Symposium on Smart Graphics. ISBN 978--3--64213543--9 Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Alexander Wiethoff and Magdalena Bloeckner. 2011. Lightbox -- Exploring Interaction Modalities with Colored Light. In Proceedings of the SIGCHI Conference on Tangible, Embedded and Embodied Interactions (TEI '11), 399--400. doi: 10.1145/1935701.1935799 Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Alexander Wiethoff and Sven Gehring. 2012. Designing interaction with media façades: A case study. In Proceedings of the SIGCHI Conference on Designing Interactive Systems (DIS '12), 308--317. doi: 10.1145/2317956.2318004 Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Alexander Wiethoff, Jana Gerstberger and Sven Gehring. 2015. StarLight - Exploring Embodied Interactions with Media Architecture and Large Public Audiences. In Proceedings of the SIGCHI Conference on Pervasive Displays (PerDis '15), 83--89. doi: 10.1145/2757710.2757726 Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Alexander Wiethoff, Thomas Bauer, and Sven Gehring. 2014. Investigating Multi-User Interactions on Interactive Media Façades. In Proceedings of the Media Architecture Biennale (MAB '14), 92--100. doi: 10.1145/2682884.2682890 Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Alexander Wiethoff, Marius Hoggenmueller, and Eva Hornecker. 2014. Orkhfistra: on the design of interactive media architecture for public environments. In Proceedings of the Nordic Conference on Human-Computer Interaction (NordiCHI '14), 1077--1080. doi: 10.1145/2639189.2670280 Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Designing Media Architecture: Tools and Approaches for Addressing the Main Design Challenges

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
      May 2016
      6108 pages
      ISBN:9781450333627
      DOI:10.1145/2858036

      Copyright © 2016 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 May 2016

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '16 Paper Acceptance Rate565of2,435submissions,23%Overall Acceptance Rate6,199of26,314submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader