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From storyboard to software: user evaluation of an information literacy game

Published:04 April 2016Publication History

ABSTRACT

Recognized for its potential to engage and motivate players, digital game-based learning has grown rapidly in recent years, including in information literacy (IL) education. However, many efforts have failed because users are not usually involved in the design process. Therefore, this study adopts the user-centered design approach in evaluating an educational game prototype for IL education. Interviews with potential users were conducted to elicit their comments and new ideas. Further, the data were analyzed using a theoretical framework, the Pedagogical Playability Heuristics, which was developed to evaluate educational games by aligning pedagogical principles, and game design principles. The resulting IL game is described. Implications of our work on game design are also discussed.

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  1. From storyboard to software: user evaluation of an information literacy game

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        cover image ACM Conferences
        SAC '16: Proceedings of the 31st Annual ACM Symposium on Applied Computing
        April 2016
        2360 pages
        ISBN:9781450337397
        DOI:10.1145/2851613

        Copyright © 2016 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 4 April 2016

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        Acceptance Rates

        SAC '16 Paper Acceptance Rate252of1,047submissions,24%Overall Acceptance Rate1,650of6,669submissions,25%

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