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To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces

Published:02 November 2015Publication History
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Virtual characters contribute strongly to the entire visuals of 3D animated films. However, designing believable characters remains a challenging task. Artists rely on stylization to increase appeal or expressivity, exaggerating or softening specific features. In this paper we analyze two of the most influential factors that define how a character looks: shape and material. With the help of artists, we design a set of carefully crafted stimuli consisting of different stylization levels for both parameters, and analyze how different combinations affect the perceived realism, appeal, eeriness, and familiarity of the characters. Moreover, we additionally investigate how this affects the perceived intensity of different facial expressions (sadness, anger, happiness, and surprise). Our experiments reveal that shape is the dominant factor when rating realism and expression intensity, while material is the key component for appeal. Furthermore our results show that realism alone is a bad predictor for appeal, eeriness, or attractiveness.

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    • Published in

      cover image ACM Transactions on Graphics
      ACM Transactions on Graphics  Volume 34, Issue 6
      November 2015
      944 pages
      ISSN:0730-0301
      EISSN:1557-7368
      DOI:10.1145/2816795
      Issue’s Table of Contents

      Copyright © 2015 ACM

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      Publication History

      • Published: 2 November 2015
      Published in tog Volume 34, Issue 6

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