ABSTRACT
In recent years, new wearable platforms and peripherals requiring unique modes of interaction have been emerging in record numbers. Watches, necklaces, glasses, even pants [1] are beginning to incorporate technology. Wearable devices also offer many new ways for users to interact; therefore, more research is needed to evaluate these novel methods of interactions. Our research focuses on proposing a heuristic list to guide design and evaluation of wearable devices in playful applications. In this work-in-progress (WiP) article we show a prototype of a unique, playful, interaction application, META Museum, and propose the development of a heuristic list to evaluate it. This WiP reports on the early evaluation results based on user's inputs and discusses some common mistakes that users make and in what way this relates to how the application is designed.
- Dorrier, J. Forget Google Glass -- It's All About Google Pants. (May 31, 2015). http://singularityhub.com/2015/05/31/forget-googleglass-its-all-about-google-smart-clothes/Google Scholar
- Kalahati, J. Developing Usability Evaluation Heuristics for Augmented Reality Applications. (2015).Google Scholar
- Korhonen, H., & Koivisto, E.M.I. Playability Heuristics for Mobile Games. Mobile HCI '06 (2006). Google ScholarDigital Library
- Nielsen, J., & Molich R. Heuristic Evaluation of User Interfaces, Proc. ACM CHI '90 Conf. (Seattle, WA, 1-5 April 1990), 249--256. Google ScholarDigital Library
- O'Broin U. Wearable User Experience Heuristics for the Enterprise 1.0. http://www.slideshare.net/uvox/user-experienceheuristics-for-wearables-in-the-enterpriseGoogle Scholar
- Paavilainen, J. SoPlay Heuristics for Design and Evaluation of Social Network Games. CHI 2013 (2013).Google Scholar
- Rusu C., Roncagliolo S., Rusu V., & Collazos, C. A Methodology to Establish Usability Heuristics. ACHI 2011 (2011).Google Scholar
- Schick, S. Why developers should be making a play for AR and VR mobile games ASAP. (April 13, 2015). http://www.fiercedeveloper.com/story/why-developersshould-be-making-play-ar-and-vr-mobile-gamesasap/2015-04-13Google Scholar
- White, G. R., Mirza-Babaei, P., Mcallister, G., and Good, J. "Weak Inter-rater Reliability in Heuristic Evaluation of Video Games." In CHI '11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11). ACM, New York, NY, USA, 1441--1446. DOI=10.1145/1979742.1979788 Google ScholarDigital Library
Index Terms
- Heuristic Guidelines for Playful Wearable Augmented Reality Applications
Recommendations
Augmented reality technologies, systems and applications
This paper surveys the current state-of-the-art of technology, systems and applications in Augmented Reality. It describes work performed by many different research groups, the purpose behind each new Augmented Reality system, and the difficulties and ...
Wearable augmented reality display for wellness
PerDis '17: Proceedings of the 6th ACM International Symposium on Pervasive DisplaysA concept of mobile augmented reality (AR) use for wellness data is explored. We are especially interested in using aesthetic wearables as AR markers for augmented reality applications. A focus group based user study, and a concept design and prototype ...
Use of Augmented Reality by Older Adults
Human Aspects of IT for the Aged Population. Technologies, Design and User ExperienceAbstractAugmented Reality (AR) is an emerging technology that is gaining in popularity as it becomes more affordable. AR applications superimpose computerized objects on top of the users’ physical world. Through the use of mobile devices or AR glasses, ...
Comments