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Heuristic Guidelines for Playful Wearable Augmented Reality Applications

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Published:05 October 2015Publication History

ABSTRACT

In recent years, new wearable platforms and peripherals requiring unique modes of interaction have been emerging in record numbers. Watches, necklaces, glasses, even pants [1] are beginning to incorporate technology. Wearable devices also offer many new ways for users to interact; therefore, more research is needed to evaluate these novel methods of interactions. Our research focuses on proposing a heuristic list to guide design and evaluation of wearable devices in playful applications. In this work-in-progress (WiP) article we show a prototype of a unique, playful, interaction application, META Museum, and propose the development of a heuristic list to evaluate it. This WiP reports on the early evaluation results based on user's inputs and discusses some common mistakes that users make and in what way this relates to how the application is designed.

References

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  9. White, G. R., Mirza-Babaei, P., Mcallister, G., and Good, J. "Weak Inter-rater Reliability in Heuristic Evaluation of Video Games." In CHI '11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11). ACM, New York, NY, USA, 1441--1446. DOI=10.1145/1979742.1979788 Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Heuristic Guidelines for Playful Wearable Augmented Reality Applications

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    • Published in

      cover image ACM Conferences
      CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
      October 2015
      852 pages
      ISBN:9781450334662
      DOI:10.1145/2793107

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 October 2015

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      • Work in Progress

      Acceptance Rates

      CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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