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Informational vs. Controlling Gamification: A Study Design

Published:05 October 2015Publication History

ABSTRACT

Recent research suggests that gamification has the potential to increase intrinsic motivation, as well as decrease users' intrinsic motivation. However, the understanding of why gamification sometimes is successful and other times not, is still not fully understood. One reason for this is that applied research has been lacking a theoretical foundation. Therefore, we are currently designing a study in which we examine the underlying psychological mechanisms on how gamification works. Based on self determination theory, in our approach we compare how autonomy, competence and intrinsic motivation differ between an informational and a controlling condition.

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    • Published in

      cover image ACM Conferences
      CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
      October 2015
      852 pages
      ISBN:9781450334662
      DOI:10.1145/2793107

      Copyright © 2015 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 October 2015

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      Acceptance Rates

      CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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