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abstract

Remembrance: Making Player Character's Inner World Playable

Published:05 October 2015Publication History

ABSTRACT

Remembrance is an experimental puzzle platformer game we developed to explore new ways to make the character's inner world (e.g., memories, emotions, and imagination) playable. In this game, we used the landscape as a metaphor of the player character's inner world and gave the player the ability to transform the landscape through a core mechanic we call terraforming.

References

  1. M.-L. Ryan. From narrative games to playable stories: Toward a poetics of interactive narrative. StoryWorlds:, 1:43--59, 2009.Google ScholarGoogle ScholarCross RefCross Ref
  2. A. Wache, B.-C. Bae, Y.-G. Cheong, and D. Vella. Telling stories via the gameplay reflecting a player characters inner states. In Interactive Storytelling, pages 246--249. Springer, 2014.Google ScholarGoogle Scholar
  3. J. Zhu, S. Ontañón, and B. Lewter. Representing game characters? inner worlds through narrative perspectives. In Proceedings of the 6th International Conference on Foundations of Digital Games, pages 204--210. ACM, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library

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    • Published in

      cover image ACM Conferences
      CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
      October 2015
      852 pages
      ISBN:9781450334662
      DOI:10.1145/2793107

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 October 2015

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      • abstract

      Acceptance Rates

      CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%
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