ABSTRACT
Remembrance is an experimental puzzle platformer game we developed to explore new ways to make the character's inner world (e.g., memories, emotions, and imagination) playable. In this game, we used the landscape as a metaphor of the player character's inner world and gave the player the ability to transform the landscape through a core mechanic we call terraforming.
- M.-L. Ryan. From narrative games to playable stories: Toward a poetics of interactive narrative. StoryWorlds:, 1:43--59, 2009.Google ScholarCross Ref
- A. Wache, B.-C. Bae, Y.-G. Cheong, and D. Vella. Telling stories via the gameplay reflecting a player characters inner states. In Interactive Storytelling, pages 246--249. Springer, 2014.Google Scholar
- J. Zhu, S. Ontañón, and B. Lewter. Representing game characters? inner worlds through narrative perspectives. In Proceedings of the 6th International Conference on Foundations of Digital Games, pages 204--210. ACM, 2011. Google ScholarDigital Library
Index Terms
- Remembrance: Making Player Character's Inner World Playable
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