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iMind: paul klee, dialogism& BCI

Published:07 September 2015Publication History

ABSTRACT

The key contributions for this design paper are to showcase a working prototype of iMind that utilizes viewers' brainwave activity to personalize an aesthetic experience with the digitized art of Paul Klee. Digital humanities and arts methodologies were deliberately employed to conduct this design. iMind aims to broaden the exploratory outlook and application development of brain-computer interactivity [BCI] being used for creative experiences. iMind is a wearable tech application that explores BCI for the use in an art gallery context. iMind encourages the rediscovery of Paul Klee's artwork by promoting a dialogical experience amongst people, through a novel brain-computer interface.

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References

  1. Jun Rekimoto. 2008. Organic interaction technologies: from stone to skin. Commun. ACM 51, 6 (June 2008), 38--44. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bakhtin, M. 1986. The Dialogic Imagination. Ed. Michael Holquist. Austin: U Texas PGoogle ScholarGoogle Scholar
  3. Bakhtin, M. 1986. "The Problem of Speech Genres." Speech Genres and Other Late Essays. Austin: U Texas.Google ScholarGoogle Scholar
  4. Rewald, S. 1988. Paul Klee The Berggruen Klee Collection in The Metropolitan Museum of Art New York: Metropolitan Museum and Harry AbramsGoogle ScholarGoogle Scholar

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  1. iMind: paul klee, dialogism& BCI

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      • Published in

        cover image ACM Conferences
        UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers
        September 2015
        1626 pages
        ISBN:9781450335751
        DOI:10.1145/2800835

        Copyright © 2015 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 7 September 2015

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