ABSTRACT
The key contributions for this design paper are to showcase a working prototype of iMind that utilizes viewers' brainwave activity to personalize an aesthetic experience with the digitized art of Paul Klee. Digital humanities and arts methodologies were deliberately employed to conduct this design. iMind aims to broaden the exploratory outlook and application development of brain-computer interactivity [BCI] being used for creative experiences. iMind is a wearable tech application that explores BCI for the use in an art gallery context. iMind encourages the rediscovery of Paul Klee's artwork by promoting a dialogical experience amongst people, through a novel brain-computer interface.
Supplemental Material
Available for Download
Supplemental text.
- Jun Rekimoto. 2008. Organic interaction technologies: from stone to skin. Commun. ACM 51, 6 (June 2008), 38--44. Google ScholarDigital Library
- Bakhtin, M. 1986. The Dialogic Imagination. Ed. Michael Holquist. Austin: U Texas PGoogle Scholar
- Bakhtin, M. 1986. "The Problem of Speech Genres." Speech Genres and Other Late Essays. Austin: U Texas.Google Scholar
- Rewald, S. 1988. Paul Klee The Berggruen Klee Collection in The Metropolitan Museum of Art New York: Metropolitan Museum and Harry AbramsGoogle Scholar
Index Terms
- iMind: paul klee, dialogism& BCI
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