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What Drives People: Creating Engagement Profiles of Players from Game Log Data

Published:05 October 2015Publication History

ABSTRACT

A central interest of game designers and game user researchers is to understand why players enjoy their games. While a number of researchers have explored player enjoyment in general, few have talked about methods for enabling designers to understand the players of their specific game. In this paper we explore the creation of engagement profiles of game players based on log data. These profiles take into account the different ways that players engage with the game and highlight patterns associated with active play. We demonstrate our approach by performing a descriptive analysis of the game Forza Motorsport 5 using data from a sample of 1.2 million users of the game and discuss the implications of our findings.

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      • Published in

        cover image ACM Conferences
        CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
        October 2015
        852 pages
        ISBN:9781450334662
        DOI:10.1145/2793107

        Copyright © 2015 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Publication History

        • Published: 5 October 2015

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        CHI PLAY '15 Paper Acceptance Rate40of144submissions,28%Overall Acceptance Rate421of1,386submissions,30%

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