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abstract

Rendering the world of mirror's edge™

Published:31 July 2015Publication History

ABSTRACT

Mirror's Edge (working title) is a reboot of the iconic DICE game from 2008. Using the Frostbite™ game engine (used in Battlefield 4™, Dragon Age™: Inquisition and Battlefield™ Hardline), we are creating a totally new and unique gaming experience on a proven technology platform.

To create the look and feel of the futuristic cityscapes, that build up the fabric of the game world, we have developed several new systems for rendering large, diverse and photorealistic environments in real time on consumer gaming hardware. This presentation contains some of the work in a wide range of different rendering technologies that we have developed to make the artistic vision of Faith's story a reality. The intended audience is someone who is familiar with computer games production, rendering technology and tight deadlines. The work presented is still in progress and subject to change before the game is released.

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  1. Rendering the world of mirror's edge™

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
        July 2015
        82 pages
        ISBN:9781450336369
        DOI:10.1145/2775280

        Copyright © 2015 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 31 July 2015

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