ABSTRACT
In this course/talk we aim to give a cohesive overview of the advanced rendering techniques developed for the upcoming 2015 blockbuster, Deus Ex: Mankind Divided. We will present a collection of diverse features, the challenges they presented, where current approaches succeed and fail, followed by our own solutions and implementation details.
- Martin, T., Thibieroz, N., Yangand, J., and Lacroix, J. 2014. TressFX: Advanced Real-Time Hair Rendering. In GPU Pro 5, CRC Press, 2014, pp. 194--208.Google Scholar
- Kasyan, N. 2013. Playing with Real-Time Shadows. ACM SIGGRAPH 2013, Efficient Real-Time Shadows Course. Google ScholarDigital Library
Index Terms
- Labs R&D: rendering Deus Ex: mankind divided
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