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BrainQuest: an active smart phone game to enhance executive function

Published:21 June 2015Publication History

ABSTRACT

Brain Quest is an active smart phone game designed to promote both physical activity and executive function in 10-11 year old children. This paper describes the user centred design process which involved a team of psychologists, HCI experts, physical activity specialists and thirty four children over a period of 18 months. Results of two preliminary studies are promising, suggesting that Brain Quest is enjoyable, promotes moderate physical activity and has the potential to provide cognitive scaffolding of the key executive function (EF) skill of multitasking.

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      • Published in

        cover image ACM Conferences
        IDC '15: Proceedings of the 14th International Conference on Interaction Design and Children
        June 2015
        488 pages
        ISBN:9781450335904
        DOI:10.1145/2771839

        Copyright © 2015 ACM

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        Publication History

        • Published: 21 June 2015

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        IDC '15 Paper Acceptance Rate24of103submissions,23%Overall Acceptance Rate172of578submissions,30%

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