ABSTRACT
United Universe is a second screen transmedia experience aimed at supporting understanding of a complex storyworld presented across media artifacts. Using the highly interconnected and allusive Marvel Cinematic Universe as a primary example, United Universe abstracts a story into the fundamental elements of characters, events, items, and locations, and presents them in a "glanceable" manner to the interactor. As significant story elements are referenced, the application provides explanatory information on the second screen. Drawing from the larger story world made up of multiple comic books, movies, games, and television shows, United Universe aims to provide clarity and background for the novice, and depth and engagement for more knowledgeable viewers.
- Agents of S.H.I.E.L.D. Ratings. 2015. Retrieved February 27, 2015 from http://tvbythenumbers.zap2it.com/tag/marvelsagents-of-s-h-i-e-l-d-ratings/Google Scholar
- Alt, Eric. Why Marvel Works: A Scholarly Investigation. October 7, 2014. Retrieved February 25, 2015 from http://www.fastcompany.com/3036710/whymarvel-works-a-scholarly-investigationGoogle Scholar
- Bricken, Rob. Holy Crap, New York Comic-Con Is Bigger Than San Diego Comic-Con. October 14, 2014. Retrieved February 26, 2015 from http://io9.com/holy-crap-new-york-comic-con-isbigger-than-san-diego-1646158769.Google Scholar
- Cesar, P., Bulterman, D. C., & Jansen, A. J. Usages of the Secondary Screen in an Interactive Television Environment: Control, Enrich, Share, and Transfer Television Content. Changing Television Environments (2008). 168--177 Google ScholarDigital Library
- Chatman, S. Story and Discourse: Narrative Structure in Fiction and Film. Ithaca, Cornell University Press. 1980.Google Scholar
- Cruickshank et al. Making interactive TV easier to use: Interface design for a second screen approach. The Design Journal, 10 (3) (2007), pp. 41desGoogle Scholar
- Experimental Television Lab: Story Map (2013) Retrieved February 27, 2015 from etv.gatech.edu/storymapGoogle Scholar
- Fallahkhair, S., Pemberton, L., Griffiths, R.: Dual device user interface design for ubiquitous language learning: Mobile phone and interactive television (iTV). In: WMTE 2005: Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education, pp. 85--92 (2005) Google ScholarDigital Library
- Herman, D. Story Logic: Problems and Possibilities of Narrative, Nebraska University Press. 2002.Google Scholar
- Jenkins, Henry. 2007. Transmedia Storytelling 101. Retrieved February 23, 2015 from http://henryjenkins.org/2007/03/transmedia_story telling_101.htmlGoogle Scholar
- Koenig, Steve. The Rise of TV's Second Screen. March 25, 2014. Retrieved February 25, 2015 from http://www.ce.org/i3/Grow/2014/March-April/TheRise-of-TV's-Second-Screen.aspxGoogle Scholar
- Marvel Apps. 2015. Retrieved February 22, 2015 from http://www.marvel.com/mobile.Google Scholar
- Marvel Cinematic Universe. 2015. Retrieved February 27, 2015 from http://boxofficemojo.com/franchises/chart/?id=ave ngers.htmGoogle Scholar
- Marvel Cinematic Universe Wiki. 2015. Retrieved August 2014 -- February 2015 from marvelcinematicuniverse.wikia.comGoogle Scholar
- Singer, J. L. (n.d.). The Power and Limitations of Television: A Cognitive-Affective Analysis. In The Entertainment Functions of Television. 1997. (pp 50--51).Google Scholar
Index Terms
- United Universe: A Second Screen Transmedia Experience
Recommendations
Transcending transmedia: emerging story telling structures for the emerging convergence platforms
EuroITV '12: Proceedings of the 10th European Conference on Interactive TV and VideoAlthough the current paradigm for expanded participatory storytellling is the "transmedia" exploitation of the same storyworld on multiple platforms, it can be more productive to think of the digital medium as a single platform, combining all the ...
Mobile phones as second screen for TV, enabling inter-audience interaction
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyDespite the ever expanding forms of digital entertainment, there are still TV shows and events that create an audience desire to be part of a mass shared experience. In the past direct inter-audience interaction of such events has been restricted to ...
On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience
TVX '17: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online VideoOne major challenge in creation of compelling companion screen experiences, are the time delays between the presentation of content on the TV compared to the presentation of content on the companion screen. Through the use of a synchronised, interactive ...
Comments