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Matchmaking Game Players On Public Transport

Published:19 May 2015Publication History

ABSTRACT

This paper extends our recent work, called GameOn, which presented a system for allowing public transport commuters to engage in multiplayer games with fellow commuters traveling on the same bus or train. An important challenge for GameOn is to group players with reliable connections into the same game. In this case, the meaning of reliability has two dimensions. First, the network connectivity (TCP, UDP etc.) should be robust. Second, the players should be collocated with each other for a sufficiently long duration so that a game session will not be terminated by players leaving the public transport modality such as bus or train. In the GameOn paper, we focused on the first dimension while in this paper we describe detailed constraints and policies used by the matchmaker and discuss the influences of using GameOn on game design.

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  1. Matchmaking Game Players On Public Transport

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          • Published in

            cover image ACM Conferences
            MobiGames '15: Proceedings of the 2nd Workshop on Mobile Gaming
            May 2015
            52 pages
            ISBN:9781450334990
            DOI:10.1145/2751496

            Copyright © 2015 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 19 May 2015

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            MobiGames '15 Paper Acceptance Rate7of8submissions,88%Overall Acceptance Rate7of8submissions,88%

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