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Augmented dodgeball: an approach to designing augmented sports

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Published:09 March 2015Publication History

ABSTRACT

Ubiquitous computing offers enhanced interactive, human-centric experiences including sporting and fitness-based applications. To enhance this experience further, we consider augmenting dodgeball by adding digital elements to a traditional ball game. To achieve this, an understanding of the game mechanics with participating movable bodies, is required. This paper discusses the design process of a ball--player-centric interface that uses live data acquisition during gameplay for augmented dodgeball, which is presented as an application of augmented sports. Initial prototype testing shows that player detection can be achieved using a low-energy wireless sensor based network such as that used with fitness sensors, and a ball with an embedded sensor together with proximity tagging.

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    • Published in

      cover image ACM Other conferences
      AH '15: Proceedings of the 6th Augmented Human International Conference
      March 2015
      241 pages
      ISBN:9781450333498
      DOI:10.1145/2735711
      • General Chairs:
      • Suranga Nanayakkara,
      • Ellen Yi-Luen Do,
      • Program Chairs:
      • Jun Rekimoto,
      • Jochen Huber,
      • Bing-Yu Chen

      Copyright © 2015 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 9 March 2015

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      Overall Acceptance Rate121of306submissions,40%

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