ABSTRACT
Beauty Technology is a wearable computing paradigm that uses the body's surface as an interactive platform by integrating technology into beauty products applied directly to one's skin, fingernails and hair. Hairware is a Beauty Technology Prototype that connects chemically metalized hair extensions to a microcontroller turning it into an input device for triggering different objects. Hairware acts as a capacitive touch sensor that detects touch variations on hair and uses machine learning algorithms in order to recognize user's intention. Normally, while someone touches her own hair, unconsciously she is bringing comfort to herself and at the same time is emitting a non-verbal message decodable by an observer. However, when she replays that touch on Hairware, she is not just emitting a message to an observer, because touching her hair would trigger an object, creating in this way, a concealed interface to different devices. Therefore, Hairware brings the opportunity to make conscious use of an unconscious auto-contact behavior. We present Hairware's hardware and software implementation.
- BigML. BigML. https://bigml.com/.Google Scholar
- Charlesworth, J. Wearables as "relationship tools." Ai & Society 22, 1 (2007), 63--84. Google ScholarDigital Library
- Duncan Jr, S. Nonverbal communication. Psychological Bulletin 72, 2 (1969), 118.Google ScholarCross Ref
- Ekman, P. and Friesen, W. V. The repertoire of nonverbal behavior: Categories, origins, usage, and coding. Nonverbal communication, interaction, and gesture, (1981), 57--106.Google Scholar
- Google. Google Glass. http://www.google.com.br/glass/start/.Google Scholar
- Hagen, S. The Everything Body Language Book: Succeed in work, love, and life-all without saying a word! Adams Media, 2011.Google Scholar
- Hallpike, C. R. Social hair. Man, (1969), 256--264.Google Scholar
- Harrison, C., Tan, D., and Morris, D. Skinput: appropriating the body as an input surface. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (2010), 453--462. Google ScholarDigital Library
- Lauren, R. Polo Tech Shirt - RalphLauren.com. http://www.ralphlauren.com/shop/index.jsp?categoryId=46285296.Google Scholar
- Mint. Beauty or Bust. Obsessed with cosmetics. https://www.mint.com/blog/consumer-iq/splurge-vs-save-which-beauty-products-are-worth-the-extra-cost-0413/?display=wide.Google Scholar
- Mistry, P. SixthSense. http://www.pranavmistry.com/projects/sixthsense/.Google Scholar
- Morris, D. and Desebrock, G. Manwatching: A field guide to human behaviour. HN Abrams New York, 1977.Google Scholar
- Norman, D. A. The invisible computer: why good products can fail, the personal computer is so complex, and information appliances are the solution. MIT press, 1998. Google ScholarDigital Library
- O2. Talk to the hand - O2 upcycle. http://news.o2.co.uk/?press-release=talk-to-the-hand-o2-upcycle#.Google Scholar
- Ogata, M., Sugiura, Y., Makino, Y., Inami, M., and Imai, M. Senskin: adapting skin as a soft interface. Proceedings of the 26th annual ACM symposium on User interface software and technology, (2013), 539--544. Google ScholarDigital Library
- Ringly. RINGLY. https://ringly.com/.Google Scholar
- Saponas, T. S., Harrison, C., and Benko, H. PocketTouch: through-fabric capacitive touch input. Proceedings of the 24th annual ACM symposium on User interface software and technology, (2011), 303--308. Google ScholarDigital Library
- Sato, M., Poupyrev, I., and Harrison, C. Touch{é}: enhancing touch interaction on humans, screens, liquids, and everyday objects. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (2012), 483--492. Google ScholarDigital Library
- Schwarz, J., Harrison, C., Hudson, S., and Mankoff, J. Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (2010), 1657--1660. Google ScholarDigital Library
- Sign, F. Products - First Sign. 2014. http://www.firstsign.us/products/.Google Scholar
- Streitz, N., Kameas, A., and Mavrommati, I. The disappearing computer: interaction design, system infrastructures and applications for smart environments. Springer-Verlag, 2007. Google ScholarDigital Library
- Tobita, H. and Kuzi, T. SmartWig: wig-based wearable computing device for communication and entertainment. Proceedings of the International Working Conference on Advanced Visual Interfaces, (2012), 299--302. Google ScholarDigital Library
- Vega, K. and Fuks, H. Beauty Technology: Body Surface Computing. Computer 47, 4 (2014), 71--75. Google ScholarDigital Library
- Vega, K. and Fuks, H. Beauty Technology As an Interactive Computing Platform. Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, ACM (2013), 357--360. Google ScholarDigital Library
- Vega, K. and Fuks, H. Empowering Electronic Divas through Beauty Technology. Lecture Notes in Computer Science, Springer (2013), 237--245.Google Scholar
- Webster, J. G. Medical instrumentation. Application and Design, Houghton Mifflin Company, Boston. 197 & g, (1973).Google Scholar
- Weiser, M. The computer for the 21st century. Scientific american 265, 3 (1991), 94--104.Google Scholar
Index Terms
- Hairware: The Conscious Use of Unconscious Auto-contact Behaviors
Recommendations
Hairware: Conductive Hair Extensions as a Capacitive Touch Input Device
IUI '15 Companion: Companion Proceedings of the 20th International Conference on Intelligent User InterfacesOur aim is to use our own bodies as an interactive platform. We are trying to move away from traditional wearable devices worn on clothes and accessories where gestures are noticeable and remind cyborg looking. We follow Beauty Technology paradigm that ...
Hairware: Designing Conductive Hair Extensions for Seamless Interfaces
Proceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 9187Due to increasing advances in electronics, devices are getting even more small and powerful, making it possible the widespread of wearable computing. However, most wearable devices have the electronics very distinguished and placed on clothes and ...
Beauty technology: muscle based computing interaction
ITS '13: Proceedings of the 2013 ACM international conference on Interactive tabletops and surfacesWearable Computing had changed the way individuals interact with computers, intertwining natural capabilities of the human body with processing apparatus. But most of this technology had been designed just for clothing or accessories and it is still ...
Comments